Vanding    (Human Male Venturer (Arbitrager))
Character Information   
Name: Vanding XP/Next lvl: 3815 / 6100
Class: Venturer (Arbitrager) HP:curr/max 11 / 11
Alignment: Neutral AC:reg/rear/no shield 6 / 3 / 6
Race: Human Level: 3
Age: 24 Height: 5'11'
Weight: 155 Gender: Male
Encumbrance: 4 3/6 Movement: 120/40
Languages: Common, Elven
Ability Scores   
STR: 9 (0)
INT: 14 (+1)
WIS: 7 (-1)
DEX: 18 (+3)
CON: 14 (+1)
CHR: 16 (+2)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 11 11 11 14

Notes: Includes ability and magical modifiers

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Crossbow 1 80/16/240 1d6+3/ n n 7+ 20
Dagger 1 1d4/ n n 10+
Dagger (thrown) 1 10/20/30 1d4+3/ n n 7+
Shortsword 1 1d6/ n n 10+
Equipment
Qty Item Location
1 Leather Armour (inc. Lt. Helm) worn
1 Dusty robes worn
1 Belt, leather worn
1 Boots, leather, low worn
1 Backpack (holds 4 stone) back
1 Waterskin pack
14 Iron Rations (per day) pack
1 Tinderbox & Steel pack
12 Torches pack
1 Flask of common oil (1 pint) pack
2 Healing Salves (2 apps/salve, heals 1d2 HP) total doses (4) pack
1 Blanket, thick wool pack
1 Sack, large (holds 6 stone) pack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 368 169 52 5
Magic Items
Qty Item Location
1 'The Ring of Lakshiba' R.middle


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Class & Race Abilities
Base Attack 9+
Cleave: x1
XP Bonus: +10
Mercantile network (treat previously visited markets as 1 class larger)
Expert bargainer (+/-10 of sales/purchases)
Read Languages 5+ (inc. treasure maps but NOT magic)
Avoid getting lost (+4 to roll)
Diplomacy (+2 on rolls)
Bribery (ACKS Player Companion p.45)
Hear Noise as a thief of their level
Proficiencies
(ECT) Evolving item (an antique silver ring, plain on the surface with ornate scrolling engraved on the inner surface)
(Gen.) Adventuring 10+
(Gen.) Healing 10+
(Gen.) Animal Husbandry 10+
(Class) Precise Shooting
Actions
Open Door: 18+
Det. Secret Door: 19+
Hear Noise: 15+
Open Lock: 17+
Climb Walls: 12+
Move Silently: 15+
Swim: 17+
Hide in Shadows: 15+
Find Traps: 17+
Remove Traps: 15+
Pick Pocket: 15+
Initiative Mod.
+3
Misc. Notes & Information
Owns a small cart and a mule with two saddlebags, draft harness and tack.
SADDLEBAG 1: Empty
SADDLEBAG 2: Empty
SMALL CART: Empty

Cart, Small: A small cart is an open, two-wheeled vehicle meant for personal transport. It may be pulled by one or two mules. If the cart is pulled by only one mule, it can transport up to 40 stone at 60' per turn, or up to 60 stone at 30' per turn. If pulled by two mules, it can transport up to 80 stone at 60' per turn, or up to 120 stone at 30' per turn. Carts may only move through deserts, mountains, forests, or swamps if a road is available.

Mule: A mule is the infertile offspring of a horse and a donkey. It can carry its normal load of 20 stone and move 120' per turn. A mule can carry its maximum load of 40 stone and move 60' per turn.
Mule [HD 3]—AC 3; move 140; attack kick 1d4 or bite 1d3; save F1; morale –2.
Weighs 100 stone, 10 feet long.

Feed & Water
Feed: A herbivore eats 4 of its mass per day in normal feed.
Water: As a simple (but wrong) estimate, a creature must drink 1 stone of water per 18 stone of weight. Hot and dry conditions can double the required intake.

Basic Running Costs/Travel Rate (before modifiers):
Feed: Each mule needs 4 stone of feed per day. Feed costs 3sp/stone. Total = 12sp/day
Water: Each mule needs around 5½ stones of water per day. Water is usually free but may be charged for in arid/desert areas. Total = Free

Movement: (using single mule)
When hauling up to 20 stone = 24 miles/day
When hauling up to 40 stone = 12 miles/day
Hit Points Rolled:
Level 1: (4) + CON (1)
Level 2: (3) + CON (1)
Level 3: (1) + CON (1)
Backup XP:
Companions:
Encumbrance Limits
None (120') 5
Light (90') 7
Medium (60') 10
Heavy/Max 20