(Dead) Sslazz    (Lizardman Male Gladiator (Gladiator))
Character Information   
Name: (Dead) Sslazz XP/Next lvl: 4388 / 6000
Class: Gladiator (Gladiator) HP:curr/max 15 / 15
Alignment: Neutral AC:reg/rear/no shield 6 / 3 / 5
Race: Lizardman Level: 2
Age: 20 Height: 6'1''
Weight: 240 Gender: Male
Encumbrance: 6 4/6 Movement: 60'/20'
Languages: Common, Lizardman
Ability Scores   
STR: 16 (+2)
INT: 7 (-1)
WIS: 11 (0)
DEX: 16 (+2)
CON: 16 (+2)
CHR: 9 (0)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11 12 16 13 16

Notes: Includes ability modifiers

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
1st attack: Claw 1 of 3 1d3+3/ n n 8+ Natural weapon
2nd attack: Claw 2 of 3 1d3+3/ n n 8+ Natural weapon
3rd attack: Bite 3 of 3 1d8+4/ n n 8+ Natural weapon
Silver Dagger 1 1d4+4/ n n 8+
Silver Dagger (thrown) 1 10/20/30 1d4+3/ n n 9+
Light Sword 1 1d6+4/1d8+4 y y 8+
Equipment
Qty Item Location
1 Chainmail (inc. Lt. Helm) worn
1 Adventurer's Harness worn
1 Belt, leather worn
1 Pouches (holds 3/6) belt
1 Cloak, long, hooded worn
1 Backpack (holds 4 stone) back
1 Blanket, thick wool pack
1 Crowbar pack
1 Small hammer pack
12 Iron Spikes pack
1 Tinderbox pouch #1
1 Rope, 50' pack
7 Iron Rations (per day) pack
2 Sack, large (holds 6 stone) pack
3 Military Oil Pack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 375 0 61 15
Magic Items
Qty Item Location
1 Light Sword (magical, acts as a torch on command) carried


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Proficiencies
(ECT) Large (+1 HP/level*, +1 melee damage, -1 AC)
(Gen.) Adventuring 11+
(Gen.) Survival
(Class) Combat Reflexes (+1 Initiative, +1 Surprise)
Actions
Open Door: 10+
Det. Secret Door: 18+
Hear Noise: 18+
Open Lock: 19+
Climb Walls: 10+
Move Silently: 16+
Swim: 14+
Hide in Shadows: 16+
Find Traps: 19+
Remove Traps: 16+
Pick Pocket: 16+
Initiative Mod.
+3
Misc. Notes & Information
Hit Points Rolled:
Level 1: (8) + CON (2) +1*
Level 2: (1) + CON (2) +1*
Backup XP:
200
Companions:
Encumbrance Limits
None (60') 7
Light (45') 9
Medium (30') 12
Heavy/Max (15') 22
Class & Race Abilities
Base Attack 9+
Damage Mod. +1
Cleave: x2
XP Bonus: +10
Thick scaly hide (Natural AC 3, max base move of 60')
Infravision (60')
Excellent Swimmer (120' can hold breath for up to 1 turn)
Feared & Revilied (-2 reactions, loyalty & morale of non-lizardfolk)
Scale Envy (+2 reactions, loyalty & morale of lizardfolk)