(Dead) Tredgar    (Dwarven Male Delver (Tunneler))
Character Information   
Name: (Dead) Tredgar XP/Next lvl: 4043 / 6000
Class: Delver (Tunneler) HP:curr/max 15 / 15
Alignment: Neutral AC:reg/rear/no shield 4 / 2 / 4
Race: Dwarven Level: 3
Age: 29 Height: 4'0'
Weight: 150 Gender: Male
Encumbrance: 5 5/6 Movement: 120/40
Languages: Common, Dwarven, Gnome, Goblin, Kobold, Lizardman
Ability Scores   
STR: 13 (+1)
INT: 13 (+1)
WIS: 10 (0)
DEX: 16 (+2)
CON: 14 (+1)
CHR: 6 (-1)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
7 7 8 10 10

Notes: Includes ability modifiers

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Battleaxe-1h 1 1d6+1/ n n 8+
Battleaxe-2h 1 1d8+1/ n n 8+
Shortbow 1 50/100/150 1d6+2/ n n 7+ 40
Silver Dagger 1 1d4+1/ n n 8+
Silver Dagger (thrown) 1 10/20/30 1d4+2/ n n 7+
Equipment
Qty Item Location
1 Leather Armour (inc. Lt. Helm) worn
1 Cloak, long, hooded & scarf worn
1 Boots, leather, low worn
1 Armiger's Tunic & Pants worn
1 Belt, leather worn
1 Pouches (holds 3/6 each) belt
1 Adventurer's Harness worn
1 Backpack (holds 4 stone) back
1 Blanket, thick wool pack
1 Crowbar pack
1 Small hammer pack
12 Iron Spikes pack
1 10' pole back
7 Iron Rations (per day) pack
2 Sack, large (holds 6 stone) pack
1 Tinderbox pouch #1
1 Waterskin pack
12 Torches pack
20 Bandages pouch #1
3 Military Oil pack
1 Thieves Tools pack
1 Small steel hand mirror pack
1 Piece of Chalk pack
9 Silver arrows Pack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 396 7 56 8
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Class & Race Abilities
Base Attack 9+
Damage Bonus +1
Cleave x1
XP Bonus: +10
Expert Caver 8+
Hardy People
Detect false walls/hidden construction or sloped passage 14+
Sensitive to rock/stone (+1 to surprise when underground)
Proficiencies
(ECT) Tracker 10+
(Gen.) Adventuring 10+
(Gen.) Healing 10+
(Gen.) Animal Training (Canine) 10+
(Class) Precise Shooting
Actions
Open Door: 14+
Det. Secret Door: 14+
Hear Noise: 10+
Open Lock: 17+
Climb Walls: 3+
Move Silently: 13+
Swim: 16+
Hide in Shadows: 13+
Find Traps: 13+
Remove Traps: 16+
Pick Pocket: 16+
Initiative Mod.
+2
Misc. Notes & Information
You have been permanently connected to the spiritual plane and glow like a candle to the unliving. All undead can sense your presence within 60'
Hit Points Rolled:
Level 1: (6) + CON (1)
Level 2: (2) + CON (1)
Level 3: (4) + CON (1)
Backup XP:
200
Companions:
1x Hunting Dogs: 'Stalker'
AC 2, HD 1+1, Move 180'(60'), AL N, Save F1, Morale 0
1x Bite @+1 for 1d4 damage
Hunting Dogs: Hunting dogs are fast, lean hounds trained to track and bring down prey by working in packs. Most hunting dogs can scent prey, giving them the equivalent of Tracking proficiency (11+).
Encumbrance Limits
None (120') 6
Light (90') 8
Medium (60') 11
Heavy/Max (30') 21