Blackfoot -Kitchi Machk(Brave Bear)    (Human Male Ranger)
Character Information   
Name: Blackfoot -Kitchi Machk(Brave Bear) XP/Next lvl: 84001 / 90001
Class: Ranger HP:curr/max 24 / 43
Alignment: NG AC:reg/rear/no shield 3 / 4 / 3
Race: Human Level: 6
Age: 40 Height: 6'2?'
Weight: 129 Gender: Male
Encumbrance: Movement: 12
Languages: native indian, Common, Elven
Ability Scores   
STR: 17 (+1to hit/ +1 to dam, Wght allow 500lbs,Open doors on A 1-3on a d6,Bend bars/Lift Gates 13)
INT: 13 (3 Languges)
WIS: 14 (Mag Att Adj 0)
DEX: 16 (+1 Attack,-2 AC adj)
CON: 15 (+1 to HP)
CHR: 16 (Max Henchmen 7, Loyalty Base 20,Reaction Adj 25)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11 12 13 13 14

Notes:

Description and Background   
Description:
Golden Blonde hair, Tan Skin, Hazel eyes DEITY- Spirits of my ancestors html

Background:
Fanxyl is Wood Elf from Fairrun, He is looking to improve skills his by adventuring with a strong party.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
L Bow Composite 1 6/12/21 1d6+1/1d6+1 y n 20 36
Daggersv x2 1 1d4+1/1d3+1 y n 20
+2 Tomahawk of Throwing 1 1d6+1/1d4+1 y n +2 to hit and damage, double throwing range, returns to thrower if misses but requires a Dex. check to catch or you may (50) get hurt. Damage per hand axe.
Long Sword 3/2 1d8+1/1d12+1 n n
+2 S. Sword (Wyrm Bane) 1 1d6/1d8 n n An enchanted +2 short sword inscribed with runes. +3 versus reptilian species, and glows within 50' of such. In battle against reptilians, the sword can Dance (per Sword of Dancing
Equipment
Qty Item Location
1 Studded Leather Worn
1 L Sword and Scabbard R hip
1 L Bow Back
1 H Soft Boots Worn
1 Cloak Worn
2 Daggers with Scabbard R Boot, Beltx2, BP
1 Belt Worn
1 Backpack Back
1 50ft Rope BP
1 Water Skin Belt
1 LG pouch Belt Belt
3 Torches BP
1 Flint/Steel/Tinderbox BP
1 1wk Rations BP
36 Arrows Quiver
1 Shield wood worn


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 600 0 12 7
Magic Items
Qty Item Location
1 +3 Leather armor Worn
1 +2 Tomahawk of Throwing belt
2 Pipeweed of healing packets Belt pouch
1 Ring of Blinking Worn
1 +2 S,. Sword(Wyrm Bane) Worn


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Ranger skills
+1 to Humanoid Type(Ogre)
Rangers Surprise 50 of the time 1d6, score 1-3
They are themselves surprised 162/3 1d6 score of 1
Tracking is possible Outdoors and Underground
Underground-Ranger must of Observed the creature to be tracked within 3 turns
Along normal Passage/room 65
passes through trap door or stairs 55
Trap door 45
Chimney or concealed door 35
Through Secret door 25

Outdoors- Base Chance 90
for each creature above 1 in party being tracked +02
For every 24hrs elapsed between making the tracked and tracking -10
For each hour of precipitation -25

8th lvl gain druidic spells
9th lvl gain MU spells
10th lvl able to employ all non written magic items which pertain to Clairaudience, clairvoyance, ESP, and telepathy
10th lvl attract 2-24 followers
Ring of Blinkig
3 Uses Per Day

When the wearer of this ring issues the proper verbal command (SKIPPER) , the dweomer of the item activates, and he or she is then affected exactly as if a BLINK SPELL were operating upon his or her person. The effect always lasts 6 rounds. The ring then ceases to function for 6 turns (1 hour) while it replenishes itself. The command word is usually engraved somewhere on the ring. The ring will activate whenever this word is spoken, even though the command might be given by someone other than the wearer, provided that the word is spoken within 10 feet of the ring.
+2 S. Sword(Wyrm Bane)
+2 short sword inscribed with runes. +3 versus reptilian species, and glows within 50' of such. In battle against reptilians, the sword can Dance (per Sword of Dancing, once per day.)