Xanophia    (Elven Female Fight/Thief)
Character Information   
Name: Xanophia XP/Next lvl: 65000 / 65000
Class: Fight/Thief HP:curr/max 24 / 39
Alignment: AC:reg/rear/no shield -2 / -1 / -2
Race: Elven Level: 6/7
Age: 125 Height: 5'2'
Weight: 116 Gender: Female
Encumbrance: Movement: 12
Languages: alignment,elvish,thieves cant,gnome,halfling,goblin,hobgoblin,orcish,gnoll,common tongue
Ability Scores   
STR: 16 (+1 to hit , Wght allow +350, Open Doors 1-3 on 1d6, bend bars/lift 13)
INT: 13 (3 Languages)
WIS: 11 ()
DEX: 18 (+3to hit / -4to AC)
CON: 14 (+0 to hit points,System Shock survival 85, Resurection Survival 90)
CHR: 12 (Max Henchmen 5, Loyalty normal, Reaction Adj normal)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11 11 12 13 13

Notes:

Description and Background   
Description:
Skin-Tan/Eyes-Hazel/Hair- Black as Midnight/Tall for a female elf

Background:
Wood Elf Clan. Her family shunned her when they found her stash of stolen goods. She had stolen the wrong item from a Dwarf Nobleman which almost started a war. Xano was always rebellious the elders said that must has human blood in her ancestory. She set out in the world to find herself. She made a name for herself as a skilled adventurer.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
+2 Long Bow(composite) 1 1d6/1d6 y y 10 36
+3 Flaming L Sword 3/2 1d8/1d12 y y 2 1d6 Damage on hit/ 2d6 vs cold creatures on hit
S Sword 3/2 1d6/1d8 y n 2
Dagger 2 1d4/1d3 y n 2
Equipment
Qty Item Location
1 Lg Backpack Back
7 Rations BP
2 Torches BP
1 50ft Hemp Rope BP
1 Thieves Picks BP
1 Pt Mead BP
2 Lg sacks BP
2 Sm Sacks BP
1 Flint and Steele BP
2 Leather Pouches BP


Wealth   Enter negative number to subtract
PP GP EP SP CP
308 1250 616 460 63
Magic Items
Qty Item Location
1 Ring of Blinking L. Hand
1 Elvin Boots 95% silence Feet
1 +2 Elven Chain Mail Worn
1 +3 Flaming L Sword Scabbard RH
1 +2 Long Bow(composite) Back
1 Ring of Warmth Leather pouch tied inside armor
1 Ring Sustanance R hand


Gems and Jewelry
Qty Item Location
2 Ruby's 500gp LP
15 Emeralds 50 gp LP
Memorized Spells



Spell Book



Notes
Thieveing Skills 9th Lvl
Pick Pockets 75 No Armor, 55 Elven Chain
Open Locks 62 No Armor, 57 Elven Armor
Find/Remove Traps 55 No Armor, 50 Elven Armor
Move Silently 70 No Armor, 60 Elven Armor
Hide in Shadows 63 No Armor, 53 Elven Armor
Hear Noise 30 No Armor, 25 Elven Armor
Climb Walls 94 No Armor,74 Elven Armor
Read Languages 35

X3 to Backstab for initial attack damage, +4 to hit the die roll
th.
Wood Elf race Bonus's and restrictions
-90 Resistant to Sleep & Charm
- +1 to hit with L sword and bow
- 60' infravision
- Locating a secret door by merely passing it a roll of 1 on a 1d6, Within 10' can spot a secret door while actively searching a 1-2 on a 1d6 and 1-3 on a 1d6 to find a portal

- If alone or with other elves or halflings and not in metal armor or out in advance 90' or more is able to move silently and are able to surprise enemies 1d6 a roll of 1-4.
Ring of Warmth
A ring that provides its wearer with body heat even in conditions of extreme cold where the wearer has no clothing whatsoever. It also provides restoration of cold-sustained damage at the rate of 1 hit point of damage per turn. It increases saving throws versus cold-based attacks by +2 and reduces damage sustained by -1 per die.
Ring of Blinking
14th lvl Command Word->Freeale
When the wearer of this ring issues the proper verbal command, the item activates, and he is affected as
if a blink spell were operating upon his person. The effect lasts for six rounds. The use of the ring you can blink any direction you want up to 10' away. But you can only use it once per turn while it replenishes itself. The command word is usually engraved somewhere on the ring. The ring will activate whenever this word is spoken, even though the command might be given by someone other than the wearer, provided that the word is spoken within 10 feet of the ring.



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