Fiksilma Kimmontytar    (Gnome Female Cleric/Illusionist)
Character Information   
Name: Fiksilma Kimmontytar XP/Next lvl: 20679|20679 / 27500|35000
Class: Cleric/Illusionist HP:curr/max 15 / 22
Alignment: CN AC:reg/rear/no shield 6 / 9 / 7
Race: Gnome Level: 5/5
Age: 379 (middle aged) Height: 41 inches
Weight: 72 lbs Gender: Female
Encumbrance: 111.3 (encumbered) Movement: 3' - 4'
Languages: Common, CN, Dwarf, Gnome, Halfling, Goblin, Kobold, Burrowing mammals
Ability Scores   
STR: 8 (open doors=1-2; bend/lift=1)
INT: 18 (7 possible extra languages; chance to know spell=85; min-max spells/level=9/18)
WIS: 18 (magical attack adjustment=+4; extra cleric spells=see notes; cleric spell failure=0)
DEX: 16 (reaction/attack adjustment=+1; defensive adjustment=-2)
CON: 14 (system shock=88; resurrection=92)
CHR: 6 (max henchmen=2; loyalty base=-15; reaction=-10)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
9 12 11 15 12

Notes: +4 to saving throws vs magic due to Constitution (racial ability), +1 from Ring of Protection

Description and Background   
Description:
A white-haired gnome in colourful traditional clothing, complete with curled pointy hat.

Background:
Fiksilma Kimmontytar comes from a tribe of gnomes inhabiting the woods and mountains in the Snow Barbarian lands of the northeastern Flanaess. Presently she lives in the less frigid Kron Hills with her rather distant kinsmen. She is a follower of Urogalan, a god of the underworld normally venerated by halflings in the more civilised areas of the Flaeness (unless the DM allows non-Greyhawk pantheons, in which case she follows Tuoni, the Finnish god of the underworld (DD p. 61).


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Jo stick 1 2 1D6/1D4 n n 18 4lb wt., 3' length, 2' space
Club 1 1/2/3 4 1D6/1D3 n n 18 +1 TH from Dex when thrown; 3lb wt., 1.5' length, 1' space
Sling of Seeking +2 1 5/10/20 1D4+1/1D6+1 n n 18 18 Total +3 TH, +2 Damage (but treated as a +1 weapon); 4lb wt.
Hammer (in backpack) 1 1/2/3 4 1D4+1/1D4 n n 18 +1 TH from Dex when thrown; 5lb wt., 1.5' length, 2' space
Equipment
Qty Item Location
1 Weapons 11lb
1 Leather armour 15lb
1 Shield (small) 5lb
1 Holy Symbol (silver) & prayer beads 0.5lb
1 Scroll case (leather) 5lb
1 Clothing, belt & pouches (SEE NOTES) 16.8lb
1 Backpack (SEE NOTES) 58lb


Wealth   Enter negative number to subtract
PP GP EP SP CP
1 20 2 20 10
Magic Items
Qty Item Location
1 Sling of Seeking +2 Weapons
1 Ring of Protection +1 Worn
1 Scroll: Cure Light Wounds x3 Scroll case
2 Potion of Extra Healing Belt pouch


Gems and Jewelry
Qty Item Location
5 100 gp gem
Memorized Spells


Level 0
Distract
Distract
Two-D'lusion
Two-D'lusion

Level 1
Cure Light Wounds
Cure Light Wounds

Level 2
Find traps
Invisibility

Level 3
Continual light
Hallucinatory Terrain


Spell Book


Level 0
Dim
Distract
Hide
Two-D'lusion

Level 1
Color Spray
Dancing Lights
Detect Illusion
Detect Invisibility
Read Illusionist Magic

Level 2
Alter Self
Invisibility

Level 3
Hallucinatory Terrain


Notes
Backpack Contents
WEIGHT: 2lb + 56lb

2.0lb— Candles, wax (x4)
5.0lb— Hammer
?.?lb— Ink vial & quill
?.?lb— Parchment sheets (x5)
15lb— Rations, iron (x2)
7.5lb— Rope (50')
4.0lb— Sacks, small (x4)
0.5lb— Silver mirror, small
20lb— Spell Book
2.0lb— Tinderbox, flint & steel
Belt & Pouch contents:
WEIGHT: 1.3lb (belt & 2 sm. pouches) + 5.5lb (clothes) + 10lb

5.0lb Holy Water (x2)
5.0lb Waterskin

CLOTHES:
3.0lb Boots, soft
2.5lb Robe

MATERIAL COMPONENTS (in tiny pouches)
(Color Spray)—Tricoloured sand
(Dancing Lights)—Phosphorous
(Detect Invis.)—Talc mixed with powdered silver
(Detect Illus.)—Yellow-tinted glass marbles
(Read Illus. Magic)—Graveyard dirt
(Halluc. Terrain)—pebbles, twigs & leaves
(Invisibility)—eyelashes mashed into gum arabic
(Cleric spells)—garlic, bone powder, incense,
lodestone pebbles, sulphur, crushed pearl, powdered diamond,
vial of mercury, garlic cloves, shards of wrought iron
Sack contents:
Racial abilities
Infravision 60'

Detect direction: 50
Detect current depth: 60
Detect unsafe structure: 70 (10' range)
Detect grade/slope: 80 (10' range)

+1 To Hit vs kobolds & goblins

'Giant' opponents get -4 To Hit:
bugbear, giant, gnoll, ogre, titan, troll
Spell Progression
Illusionist:
1st level: 4
2nd level: 2
3rd level: 1

Cleric:
1st level: 4 + 2 from WIS
2nd level: 3 + 2 from WIS
3rd level: 2 + 1 from WIS