Dom Odusil    (Human Male Cleric)
Character Information   
Name: Dom Odusil XP/Next lvl: 55001 / 110000
Class: Cleric HP:curr/max 50 / 50
Alignment: Neutral Good AC:reg/rear/no shield -2 / 2 / -1
Race: Human Level: 7
Age: 30 Height: 5 ft 11 in
Weight: 174 Gender: Male
Encumbrance: Movement:
Languages: NG, Elvish, Orc, Common
Ability Scores   
STR: 16 (+0 To Hit, +1 Damage)
INT: 10 (2 additional languages)
WIS: 18 (+4 Saving Throw; 2 1st lvl, 2 2nd lvl, 1 3rd lvl, 1 4th lvl)
DEX: 17 (+2 Reaction/Attack Adj; -3 Defensive Adj.)
CON: 16 (+2 HP)
CHR: 15 (Max 7 henchmen, +15 loyalty, +15 reaction)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
7 10 11 13 12

Notes: +4 Saves involving willpower (e.g. Charm); +1 Saves that inflict damage

Description and Background   
Description:
Dom Odusil is a man of slightly above average height. He has dark, wavy hair and is prematurely gray at the temples. He has a full mustache, appears resolute and stately, with a square jaw and athletic build. He has a serious demeanor, but he does have a good-natured sense of humor. He believes in reason as much as faith, a holdover from when he worshipped Rao. Worships Fharlanghn.

Background:
Dom hails from the Archclerichy of Veluna. He attended seminary for Rao (God of reason), and was a devoted missionary of that deity in the beginning of his adventuring career. But his drive to explore and travel, plus the rigors of the Lawful good orthodoxy of the faith of Rao, eventually led him to leave that faith and change to worshipping Fharlanghn (God of Travel/exploration). As the state religion of Veluna is Raoism, even though Fharlanghn is an ally of Rao, Dom realized his political aspirations would be limited in his homeland. Now he roams the realms doing good works, spreading the gospel, and following his true loves: travel and adventure.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
+1 Mace 1/1 4' 7 1d6+1/1d6 n n 16 +1 To hit, +2 damage
Sling, Sling bullets 1/1 5|10|20 1d4+1/1d6+1 n n 16 30 +2 To hit
Equipment
Qty Item Location
1 Shield Left arm
1 Backpack Back
1 Bullseye Lantern with Continual Light Cast on wick Backpack
1 Week Iron Rations Backpack
1 Large Belt Pouch Waist
1 Tinderbox w/ flint & steel Belt Pouch
1 Cloak Worn
1 High hard boots Worn
1 Helmet Worn
1 Holy Symbol Belt Pouch
1 Sling Belt Pouch
30 Sling Bullets Belt Pouch
1 Water skin Backpack
1 Bedroll Backpack
1 50' Rope Backpack
1 Spell components Belt Pouch


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
1 +1 Plate mail Worn
1 +1 Mace Left hip
1 Scroll: Cure Light Wounds X3, Cure Serious Wounds X2, Heal X2, Resurrection, Restoration Scroll case
1 Potion of Extra Healing Backpack
1 Potion of Extra Healing Backpack


Gems and Jewelry
Qty Item Location
1 500 GP Gem Backpack
100 Gold Pieces Backpack
Memorized Spells


Level 1
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Detect Magic

Level 2
Find Traps
Hold Person
Hold Person
Silence, 15' Radius
Silence, 15' Radius

Level 3
Continual Light
Dispel Magic
Remove Curse

Level 4
Cure Serious Wounds
Neutralize Poison


Spell Book



Notes
Spells
5 5 3 2
Turn Undead
Skeleton - D
Zombie - D
Ghoul - D
Shadow - T
Wight - T
Ghast - 4
Wraith - 7
Mummy - 10
Spectre - 13
Vampire - 16
Ghost - 20
Lich - n/a
Special - n/a