Thule the Grim    (Human Male Fighter)
Character Information   
Name: Thule the Grim XP/Next lvl: 35001 / 70000
Class: Fighter HP:curr/max 61 / 61
Alignment: Neutral AC:reg/rear/no shield -1 / 2 / -1
Race: Human Level: 6
Age: 29 Height: 6 ft
Weight: 215 lbs Gender: Male
Encumbrance: Movement: 60'
Languages: Common, Neutral, Orc, Elvish, Goblin
Ability Scores   
STR: 18 (85; +2 To hit, +4 Damage; 1500 GP wt allow.; Open Doors 1-4 on d6; BB/LG 30)
INT: 12 (3 languages)
WIS: 10 (none)
DEX: 17 (+2 Reaction/Attack Adj; -3 Defensive Adj.)
CON: 17 (+3 HP; 97 System Shock, 98 Resurrection Surv.)
CHR: 14 (6 henchmen; +5 loyalty, +10 Reaction)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11 12 13 13 14

Notes: +2 to saves involving magical damage (from +2 Splintmail)

Description and Background   
Description:
Standing at just over 6' tall, Thule is a grim and imposing figure. He has dark hair, a half-grown beard, and dark, piercing eyes. He is muscled and fit, and moves with the grace of a panther. Thule is a quiet loner, often cynical and disillusioned with the world around him.

Background:
Thule suffers from a mild form of Manic Depression. He has a haunted look to him, and does not like to talk about his past. He lost his family several years ago, and ever since then has obsessively adventured and traveled. There are rumors that he slew his own family in a fit of rage. While this is not true, he does blame himself. He used to drink heavily, but a halfling acquaintance from his past helped him redirect his life and quit drinking. He can appear loquacious and gregarious at time, sullen and taciturn at others. He usually prefers to be alone, but it seems like the more he does that, the more people want to be around him (note his high charisma). This dilemma causes him to get even more frustrated!


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
+1 Two-Handed Sword 3/2 1d10/3d6 y n 15 +4 To hit, +7 Dam.
Short sword 3/2 1d6/1d8 y n 15 +3 To hit, +6 Dam.
Short bow (adds Str bonus to dmg.) 2/1 5|10|15 1d6/1d6 y n 15 +1 To hit (Spec.), +2 To hit (Dex), +2 Dam. (Spec), +4 Dam. (Str)
Equipment
Qty Item Location
1 Backpack Back
1 50' Rope Backpack
1 Bedroll Backpack
1 Large Watertight Belt Pouch Hip
1 Quiver Back
24 Arrows Quiver
1 Water skin Backpack
1 Week Iron Rations Backpack
1 Cloak Worn
1 Helmet Worn
1 Bullseye Lantern with Continual Light Cast on wick Backpack
1 Grappling hook Backpack
1 Flint & Tinder Box Belt Pouch
1 High hard boots Worn
1 Pair of leather gloves Worn
1 Pipe & Tobacco Belt Pouch
1 Short bow (adds Str bonus to dmg) Back
1 Short sword Left Hip
1 +1 Two-handed sword Back


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
1 +2 Splint mail Worn
1 +1 Two-handed sword Back
1 Potion of Extra Healing Backpack
1 Potion of Extra Healing Backpack


Gems and Jewelry
Qty Item Location
2 250 GP Gems Backpack
Memorized Spells



Spell Book



Notes