Kirlandir    (High-Elf Male Ranger)
Character Information   
Name: Kirlandir XP/Next lvl: 35001 / 40001
Class: Ranger HP:curr/max 52 / 52
Alignment: Neutral Good AC:reg/rear/no shield -1 / 4 / 0
Race: High-Elf Level: 5
Age: 168 Height: 5'6'
Weight: 105lbs Gender: Male
Encumbrance: Movement: 12'
Languages: Common, Elf, Gnome, Halfling, Orc, Gnoll, Goblin, Hobgoblin
Ability Scores   
STR: 17 (+1 to hit and damage, wt allow +500gp, open doors 1-3, bb/lg 4)
INT: 13 ()
WIS: 14 ()
DEX: 18 (+3 reaction/missile adjustment, -4 defensive bonus)
CON: 17 (+3 hp/level, SSS 97, RS 98)
CHR: 11 (4 henchmen)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
12 13 14 15 15

Notes:

Description and Background   
Description:
Although tall for an elf, Kirlandir looks pretty much like most of his kin - pointy ears, pale skin, brown hair, green eyes. He wears a grey-green cloak over green and brown clothing and is clearly an elf much used to the forest life. A fine longbow seems to be permanently in his hand, though the well-worn hilt of his longsword indicates his skills with that weapon also.

Background:
A native Celenean, Kirlandir was born in that portion of the Suss Forest that lies north of the Jewel River. From the time he could walk he was trained in the skills required to scout and fight in the woods all around, for the humanoids that proliferate in that part of the Suss south of the river were a consistent menace. He felt the need for a little structure in his life though and joined the Queen's Own Borderers, which has meant that he has travelled across his nation many times, from the Suss to the Welkwood to the Lortmils, and back again. He is not a zealot, but seeks to help the oppressed and fight evil whenever it encroaches upon those who would enjoy a simple and quiet life.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Longsword 3/2 5 1d8+2/1d12+2 y n 13
Longbow 2 1d6/1d6 n n 12 16
Dagger 1 1d4/1d3 n n 16
Hand Axe 1 1d6/1d4 n n 16
Spear 1 1d6/1d8 n n 16
Equipment
Qty Item Location
1 Backpack back
4 Candle, wax backpack
1 Rope, 50' backpack
1 Sack, large (empty) backpack
1 Wineskin (full) backpack
1 Belt pouch, large belt
1 Mirror, silver, small pouch
1 Tinderbox pouch
1 Rations, iron, 1 week backpack
1 Bedroll backpack
1 Belt waist
1 Longsword, scabbard belt
1 Dagger, scabbard belt
1 Dagger right boot
1 Quiver, 20 arrows belt
1 Boots, high soft feet
1 Cloak, gray-green back
1 Axe, hand backpack
1 Spear right hand
1 Shield, small left forearm


Wealth   Enter negative number to subtract
PP GP EP SP CP
10 20 0 0 0
Magic Items
Qty Item Location
1 +1 Longbow across body
1 +1 Chainmail body
2 Potion of Extra-Healing pouch


Gems and Jewelry
Qty Item Location
2 50gp gem pouch
5 10gp gem pouch
Memorized Spells



Spell Book



Notes
Elf abilities
Infravision 60'
90 resistance to sleep and charm
Detect secret doors 1-2 (d6), concealed 1-3, within 10' 1 in 6
+1 to hit with long/short swords and bows
Surprise 1-4 in 6 if alone or at least 90' away from party
Ranger skills
+5 damage vs large humanoid creatures
Surprise on a 1-3 (d6)
Surprised only on a 1
Tracking