Algrim Stormsheild    (Dwarf Male Fighter)
Character Information   
Name: Algrim Stormsheild XP/Next lvl: 36357 / 70000
Class: Fighter HP:curr/max 40 / 41
Alignment: NG AC:reg/rear/no shield 2 / 3 / 3
Race: Dwarf Level: 5
Age: 48 Height: 4' 10
Weight: 165 lbs Gender: Male
Encumbrance: Movement:
Languages: Common, Dwarven, Gnome, Goblin
Ability Scores   
STR: 18 (00|Hit +3|Dmg +6|WT Allow +3000|Open 1-5(2)*|Bend-Lift 40)
INT: 10 (Additional Lang. 2)
WIS: 10 ()
DEX: 10 ()
CON: 13 (Sys Shock 85|Ress. Survival 90)
CHR: 8 (Max. No. Henchmen 3|Loyalty Base -5)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11 (Poison 7) 12 13 (9) 13 14 (10)

Notes: Save v. rod, staff, wand, spell, poison: +4

Description and Background   
Description:


Background:
A hearty adventuring dwarf, left his homeland to search for a lost dwarven home of legend. He has not yet found the sacred home from stories he heard as a child but has joined a few different adventuring parties in his time. Even hooked up with a band of mercenaries that he stuck with for a couple years until most of the band was killed on a ob that turned out to be a death sentence trying to fight a red dragon. Seeing the wiser choice in the battle he fled when the others fell he is smart enough to know when he is in over his head or out matched. Not afraid to back down when it is wisest. Algrim hails from the Kron Hills.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Battle Axe 1 7 1d8/1d8 n n 16
Short Bow 2 5|10|15 7 1d6/1d6 n n 16
Broad Sword +1 3/2 5 2d4/1d6 +1 y n 16 +1 weapon
Equipment
Qty Item Location
1 Plate mail Armor Equipted
1 Shield, Small Left Arm
1 Helmet, great Head
1 Axe, Battle Right Hand/Belt
1 Bow, Short Back/Shoulder
1 Sword, Broad w/scabbard Scabbard
1 Pouch, belt, large Belt
1 Belt Equipted
1 Boots, high, hard Equipted
1 Cloak Equipted
1 Backpack, leather Equipted
1 Rope, 50' Backpack
1 Skin for water or wine Backpack
1 Tinder Box, with flint & steel Backpack
1 Lantern, hooded Backpack
3 Oil, flask of Backpack
1 Rations, iron, 1 week Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 1715 0 63 0
Magic Items
Qty Item Location
1 Guantlets of Ogre Power Equipted
2 Potion of Extra Healing Backpack


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Stats
Rolled:
Str:15
Int:10
Wis:10
Dex:10
Con:12
Cha:9
Race Penalty/Bonus Changes:
Str:15
Int:10
Wis:10
Dex:10
Con:13
Cha:8
Racial Abilities
Infravision 60'
+1 to-hit vs. half-orc, goblin, hobgoblin, orc
-4 to-hit from ogre, troll, giant, & titan opponents
Save v. rod, staff, wand, spell, poison: +4
Mining skills, when within 10':
- Detect grade: 75
- Detect new construction: 75
- Detect sliding/shifting walls or rooms: 66 2/3
- Detect stonework traps (pits, falling blocks, etc.): 50
- Determine depth: 50
Weapon Prof.
Axe, battle
Sword, broad *Specialized
Bow, short
Fauchard
Guantlets of Ogre Power
Gauntlets of Ogre Power: A pair of ogre power gauntlets appear the same as typical hand wear for armor. The wearer of these gloves, however, is imbued with 18/00 strength in his or her hands, arms, and shoulders. When striking with the hand or with a weapon hurled or held, the gauntlets add +3 to hit probability and +6 to damage inflicted when a hit is made. These gauntlets are particularly desirable when combined with a girdle of giant strength and a hurled weapon. They enlarge or shrink to fit human to halfling-sized hands.