Fflewddur Flam    (Half-Elf Male Ranger (2nd Ed.))
Character Information   
Name: Fflewddur Flam XP/Next lvl: 9500 / 18000
Class: Ranger (2nd Ed.) HP:curr/max 36 / 36
Alignment: Neutral Good AC:reg/rear/no shield 5 / 8 / 5
Race: Half-Elf Level: 4
Age: 21 Height: 5 ft 10 in
Weight: 136 Gender: Male
Encumbrance: Movement: 12
Languages: Common, NG, Elf, Goblin, Orc, Ogre, Gnoll
Ability Scores   
STR: 18 (78; +2 To Hit, + 4 Dam)
INT: 14 (4 languages; 60 Learn spell; 9 spells/lvl)
WIS: 15 (+1 Magical Def Adj; 2 1st lvl + 1 2nd lvl; 0 failure)
DEX: 17 (+2 Reaction/Attack Adj; -3 Defensive Adj.)
CON: 15 (+1 HP; 90 SS, 94 Res)
CHR: 12 (5 henchmen, +0 loyalty, +0 Reaction)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 14 15 16 16

Notes: 30 Resistant to Sleep and Charm spells

Description and Background   
Description:
Fflewddur is usually quiet and reserved, but he can be coaxed out of his shell depending on company. He is just above average height, thin but wiry and strong, with brown hair.

Background:
One night, when Flewddur was only 9, his father left home to get some pop tarts. 'I'll be right back son. I'LL BE RIGHT BACK...' Those words echo in his head interminably: '...back... back... Back... BACK...' You see, his father never DID come back. And all these years later, he still waits... for his father to return... always waiting... waiting... DADDY!!!


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Long sword 1 5 1d8/1d10 n n 17 +2 To Hit, +4 Dmg (Str)
Short Sword 1 3 1d6/1d8 n n 17 +2 To Hit, +4 Dmg (Str)
Short Bow 2/1 5|10|15 1d6/1d6 n n 17 24 +2 To Hit (Dex)
Equipment
Qty Item Location
1 Leather Armor Worn
1 Long Sword Left Hip
1 Short Sword Right Hip
1 Quiver Back
24 Arrows Quiver
1 Leather Backpack Back
1 Short Bow Back
1 Water skin Backpack
1 Week Iron Rations Backpack
1 50' Rope Backpack
1 Low soft leather boots Worn
1 Pair of leather gloves Worn
1 Helmet Worn
1 Hooded Travel Cloak Worn
1 Tinderbox w/ flint & steel Belt pouch
1 Large Belt pouch Belt
2 Torches Backpack
6 Iron Spikes Backpack
1 Small hammer Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 50 0 20 10
Magic Items
Qty Item Location
2 Potion of Healing Backpack


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Special Abilities
Infravision 60'
Secret Doors: 1 or 2 on d6; 1 on d6 if just walking by one
Concealed Doors: 1-3 on d6
Ranger Abilities
Hide in Shadows: 25
Move Silently: 33
Enemy: Trolls (+4 to hit)
Tracking Proficiency
Secondary Skills
Armorer
Non-Weapon Proficiency
Tracking (Wisdom - 15)
Swimming (Strength - 18)
Hunting (Wisdom - 15)
Set Snares (Dexterity - 17)