Gwydion Glyndawr    (Wood Elf Male Ranger)
Character Information   
Name: Gwydion Glyndawr XP/Next lvl: 696 / 2250
Class: Ranger HP:curr/max 16 / 16
Alignment: Neutral Good AC:reg/rear/no shield 2 / 5 / 2
Race: Wood Elf Level: 1
Age: 156 Height: 5 ft 4 in
Weight: 135 Gender: Male
Encumbrance: Movement: 9
Languages: NG, elvish, common, treant, and the tongue of woodland mammals
Ability Scores   
STR: 18 (+1 Hit Prob, +2 Dam.; +750 Wt; Open Doors 1-3 on d6; 16 BB/LG [+1 age, +1 race])
INT: 13 (55 Chance to know spell; Spells: 6 Min, 9 Max)
WIS: 14 (2 Extra 1st level spells; 0 spell failure)
DEX: 17 (+2 Reaction/Attack Adj; -3 Defensive Adj. [+1 race])
CON: 15 (+1 HP; 91 SS, 94 Res [+1 age, -1 race])
CHR: 14 (Max Henchmen: 6;+5 Loyalty, +10 Reaction; +1 Comeliness)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
14 15 16 17 17

Notes: 90 Resistant to Charm and Sleep

Description and Background   
Description:
Comeliness: 17 Gwydion lives on the edge of Human/Wood-elf interactions, where he acts as a scout. He is average height with auburn hair and ruddy skin. Worships CORELLON LARETHIAN Unlike many of his Wood-elf kin, Gwydion is gregarious and adventurous - he wants to see the whole wide world. He is an avid believer in his deity, and while he is a Wood-elf in every sense of the word (he relishes it), he also thrives in diverse crowds.

Background:
Gwydion earns his keep when not adventuring doing animal husbandry - especially taking care of horses.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Short bow 2 5|10|15 1d6/1d6 y n 20 24 [Spec.: +2 to hit, +2 Dam;*] Racial bonus +1 To Hit; [Special Double Damage at 'Point Blank' range;*] +2 To Hit Dex
Long sword 1 5 1d8+2/1d10+2 n n 20 Racial bonus +1 To hit; +1 To Hit Str, +2 Dmg
Dagger 1 1 1d4+2/1d3+2 n n 20 May use two-weapon attack at -0/-2
Equipment
Qty Item Location
1 Chainmail armor Worn
1 Travel cloak Worn
1 Long sword Left Hip
1 Dagger Right Hip
1 Short bow Back
1 Backpack Back
1 Week Iron Rations Backpack
1 Water skin Backpack
1 50' Rope Backpack
1 Large Belt pouch Belt
1 High Soft Leather Boots Worn
1 Tinderbox w/ flint & steel Belt pouch
1 Blanket Backpack
24 Arrows Quiver
1 Quiver Back
1 Small hammer Backpack
6 Iron Spikes Backpack
3 Torches Backpack
1 Pair of leather gloves Worn
1 Helmet Worn


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 10 0 20 10
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Racial abilities
Elves are 90 resistant to Charm and Sleep. Elves have the ability to see into the infra-red spectrum, so they are able to see up to 60' in darkness, noting varying degrees of heat radiation.
Secret or concealed doors are difficult to hide from elves. Merely passing within 10' of the latter makes an elven character 16 2/3 (1 in 6) likely to notice it. If actively searching for such doors, elven characters are 33 1/3 (2 in 6) likely to find o secret door and 50 likely (3 in 6) to discover a
concealed portal.
If alone and not in metal armor (or if well in advance- 90' or more - of a party which does not consist entirely of elves and/or halflings) an elven character moves so silently that he or she will surprise (q.v.) monsters 66 2/3 (d6, 1 through 4) of the time unless some portal must be opened in order to confront the monster. In the latter case the chance for surprise drops to 33 1/3 (d6, 1-2).
Ranger Abilities
+1 damage/level against 'Giant class' humanoids;
Rangers surprise (q.v.) opponents 50 of the time (d6, score 1 through 3) and are themselves surprised only 161/3 of the time (d6, score 1).
Base 65 chance to track indoors; Base 90 chance to track outdoors; UA uses 10 + 10/level to track.
1st level: Can identify common woodland creatures tracks