Marcus Gale    (Human Male Warrior)
Character Information   
Name: Marcus Gale XP/Next lvl: 2500 /
Class: Warrior HP:curr/max 14 / 20
Alignment: Neutral AC:reg/rear/no shield 14 / 12 / 14
Race: Human Level: 2
Age: 25 Height: 6'2
Weight: 175 Gender: Male
Encumbrance: Movement: 120
Languages: Common
Ability Scores   
STR: 10 ()
INT: 12 ()
WIS: 10 ()
DEX: 14 (+1)
CON: 15 (+1)
CHR: 11 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
14 15 16 17 17

Notes:

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Spear 1 1d6/1d6 n n
Magical Sword 1 1d8/1d8 n n Add +1 after every attack round, take .5 damage after every attack round
Equipment
Qty Item Location
1 Dragons Scale (50 Res to Fire) Wearing
1 Spear Wearing
1 Leather Armor Wearing
1 Magical Sword Wearing
2 Rations Backpack
1 Rope 50' Backpack
1 Hooded Lantern Backpack
3 Flasks of Oil Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 0 0 140 6
Magic Items
Qty Item Location
1 Magical Sword Wearing


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Herbalism
Foraging, plant knowledge, possible healing knowledge
Skill: Politics
Leading/speaking to groups of people/humanoids, convincing others to see your point of view
Weapon Specialization
Select one favored weapon with which you are particularly skilled. Be specific: not just 'sword,' what kind of sword? Your character receives a +1 to hit and +2 to damage while wielding that weapon. You begin the game with this weapon for free.

Weapon Specialization class ability is with the Spear
Knacks
Over the course of their careers, warriors pick up several tricks which make them even more formidable opponents. Pick one of the following Knacks at first level, then another at 3rd, 6th, and 9th levels. Knacks may be chosen more than once, in which case their bonuses stack.

1st Level - Fleet: +1 Initiative
Warrior Traits
Hit Dice: d10
Initiative Bonus: +1
Armor: Warriors may wear any armor.
Skill: Folklore
Rumors and stories of the surrounding areas
Magical Sword
The magic of this weapon heats it to red hot as battle continues. Each combat round after the first the sword gains a +1 cumulative damage bonus and may ignite flammable objects. As the weapon heats, it burns its wielder by its damage bonus -1. Heavy gauntlets will reduce this damage by another 1.

So, combat round 1: normal damage.
Combat round 2: +1 damage.
Combat round 3: +2 damage, but you take 1 pt. of damage.