Montego    (Human M Ranger (Scout))
Character Information   
Name: Montego XP/Next lvl: 6021 / 9001
Class: Ranger (Scout) HP:curr/max 35 / 35
Alignment: CG AC:reg/rear/no shield 1 / 5 / 1
Race: Human Level: 3
Age: 19 Height: 6' 2'
Weight: 200 Gender: M
Encumbrance: Movement:
Languages: Orcish, Elvish, Lizardman, (+1)
Ability Scores   
STR: 18 (51) +2/+3 (+1,250) (1-4) (25)
INT: 15 (4 lang)
WIS: 15 (+1 on mental attack saves (charm, fear, illusion, etc.)
DEX: 18 (+3) (-4)
CON: 18 (+4)
CHR: 9 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 14 15 16 16

Notes:

Description and Background   
Description:
Montego is the epitome of an outdoorsmen. He is very rugged looking and shows the signs of living off the land for most of his life. He has long brown wavy hair, green eyes, and a tanned, weathered complexion. His clothing is of good quality and shows the same signs of outdoor wear. Although he is of average comeliness, his demeanor seems more like someone who has spent too much time alone. He almost never speaks out loud unless spoken to first and he seems to prefer the company of the woodland creatures to others of his own ilk.

Background:
Montego was born the youngest child of a family of woodsman/hunters and grew up in the Vesve Forest in the Kingdom of Furyondy. His father (who has since passed on) served as 'Protector of the Forests' to the King and that title was also passed on to Montego after his father died. He served his king to the best of his abilities, maintaining for him a large grove of protected woodlands. With his superior abilities, Montego had no problems holding his own as a child and when his fathers title was handed down, the king understood that the young man (he was just 16 at that time) was more than capable. Alas......after the mysterious death of his king, Montego began to learn that things were not at all well within the realm. Before he had the chance to figure out what was happening, the entire area was thrust into warfare.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
2 handed sword 1 10 1-10/3-18 y n WS=+1/+2
Composite long bow 2 6/12/21 1-6/1-6 n n 24 +3 to hit
Dagger 1 or 2 1/2/3 2 1-4/1-3 n n 2 +3 to hit
Equipment
Qty Item Location
1 Chainmail (AC5) Body
1 Two handed sword Back scabbard
1 Composite Longbow Back
1 Quiver w/ 30 arrows Back
2 Daggers Sides
1 Backpack Back
1 Multi tool hammer/pry bar/hatchet Backpack
1 Multi tool file/saw/chisel Backpack
1 Hooded lantern Backpack
5 Flasks of oil Backpack
5 Candles Backpack
5 Iron spikes Backpack
1 Tinder box w/ flint and steel Backpack
5 Large sacks (empty) Backpack
1 1 weeks rations Backpack
5 Water skins Backpack
1 50' silk rope w/ grappling hook Back
1 Large belt pouch Belt
1 Map of surrounding area Belt pouch
2 Chalk sticks Belt pouch
1 Ink, quill, and parchment Belt pouch
1 Fruit/Hard cheese/Trail mix Belt pouch
1 Pipe/herbs Belt pouch
1 Fishing/Snaring gear Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 97 0 30 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Wep prof = 3 (-3) 1/3
Giant Class: +1 (per level) on damage to bugbears, ettins, giants, gnolls, goblins, hobgoblins, kobolds, ogres, ogre magi, orcs, and trolls
Surprise: Rangers surprise opponents 50 of the time and are themselves surprised only 16 2/3 of the time