Svent    (Half-Elf Male Magic-User)
Character Information   
Name: Svent XP/Next lvl: 5301 / 10000
Class: Magic-User HP:curr/max 10 / 10
Alignment: Neutral Good AC:reg/rear/no shield 6 / 6 / 6
Race: Half-Elf Level: 3
Age: 20 Height: 5' 10
Weight: 140 Gender: Male
Encumbrance: Movement:
Languages: Common, elvish, gnome, halfling, goblin, hobgoblin, orcish, and gnoll.
Ability Scores   
STR: 12 (Weight Allow +100|Open Doors 1-2|Bend/Lift 4)
INT: 16 (Additional Lang. 5|Chance To Know 65|Min. Spells/Lvl 7|Max Spells/Lvl 11|10 Bonus to experience points awarded)
WIS: 10 ()
DEX: 17 (Reaction/Attacking Adj. +2|Defense Adj. -3)
CON: 15 (HP Adj. +1|Sys. Shock 91|Ress. Survival 94)
CHR: 10 (Max. No. Henchmen 4)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
14 13 11 15 12

Notes:

Description and Background   
Description:
No physical scars visible to anyone. Has a short braided beard.

Background:
Svent mage extraordinaire or at least that is his self proclaimed title. A proud half elf learned in the ways of magic. Casts some typical spells but also has some favored spells most wouldn't bother to know. Acts like an average person does not act as if he is smarter or better than anyone aside from liking to show off his magics from time to time.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Quarter Staff 1 4 1d6/1d6 n n
Equipment
Qty Item Location
1 Robe Worn
1 Quarter Staff Hands
1 Pair of Boots, low, hard Worn
1 Belt Worn
1 Pouch, belt, large Belt
1 Skin for water or wine Backpack
1 Backpack, leather Back
1 Rations, iron, 1 week Backpack
6 Candle, wax Backpack
1 Tinder Box, with flint & steel Backpack
1 Wolvesbane, sprig Backpack
2 Belladona, sprig Backpack
1 Spell Book Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 242 0 32 0
Magic Items
Qty Item Location
1 Cloak of Protection +1 Worn
1 Scroll of Read Language Backpack
1 Healing Potion Backpack


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Magic Missile
Magic Missile

Level 2
Web


Spell Book


Level 1
Detect Magic
Magic Missile
Mending
Read Language
Shield

Level 2
Knock
Mirror Image
Ray of Enfeeblement
Strength
Web


Notes
Racial Abilities
Half-elven characters have a 30 resistance to sleep and charm spells (if
the spells are cast upon them, a percentile dice roll of 31 or better is
required to allow the magic any chance of having an effect, and even then
the saving throw against spells is allowed versus the charm spell).
All half-elven characters are able to speak the 'common tongue' of men,
their alignment language (q.v.), and the following: elvish, gnome,
halfling, goblin, hobgoblin, orcish, and gnoll. Half-elven characters of
above 16 intelligence are able to learn one additional language for every
point of intelligence above 16, so that a 17 intelligence indicates the
character can learn one additional language, and an 18 intelligence
indicates two languages can be learned in addition to those listed above.
Half-elves have the ability to see into the infra-red spectrum, so they are
able to see up to 60' in darkness, noting varying degrees of heat radiation.
Secret or concealed doors are difficult to hide from half-elves, just as they
are noticeable by elves. Merely passing within 10' of a concealed door
gives the half-elven character a 1 in 6 chance (16 213) chance of spotting
it. If the character is actively seeking to discover such doors, he or she has
a 2 in 6 chance (33 1/3) of spotting a secret door and o 3 in 6 chance
(So) of locating a concealed door.
Weapon Prof.
MU 1/6 Lvls

Quarter Staff