Odilo the Strange    (Human Male Magic-User Wizard)
Character Information   
Name: Odilo the Strange XP/Next lvl: 600000 / 750000
Class: Magic-User Wizard HP:curr/max 42 / 44
Alignment: NG AC:reg/rear/no shield 6 / 8 / 6
Race: Human Level: 11
Age: 42 Height: 6'1
Weight: 165lbs Gender: Male
Encumbrance: Movement:
Languages: Common, Dwarvish, Elvish, Halfling, Lizardman, Kobold, Orcish
Ability Scores   
STR: 13 (Wt Allow +100|Open Doors 1-2|Bend/Lift 4)
INT: 17 (Chance to Learn Spell 75|No. Spells/Lvl 8-14|Additional Lang. 6)
WIS: 14 (Chance Spell Failure 0)
DEX: 14 ()
CON: 15 (HP Adj. +1|Sys. Shock 91|Res. Survival 94)
CHR: 12 (No. of Henchmen 4)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11 9 7 11 8

Notes:

Description and Background   
Description:
Older looking tall man wild messy hair grayish in color. Hazel eyes longer full beard just as messy as his hair. His clothing is dull and slightly dirty not something you'd expect to see on a wizard.

Background:
Odilo was always an odd sort. He was always off gathering strange ingredients for these odd potions he was going to concoct most folks just avoided him. What with his odd messy look and his strange ramblings to himself. He often is chuckling and muttering to himself over people and happenings only he can discern. Nobody would have guess him to be a brilliant magic user or that he could do much of anything besides convince folk he was insane.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Staff, Quarter 1 4 1d6/1d6 n n
Dagger 1 1|2|3 2 1d4/1d3 n n
Equipment
Qty Item Location
1 Dagger Belt
1 Staff, Quarter Carried
1 Robe, Common/Dirty Worn
1 Belt Worn
1 Boots, High, hard Worn
1 Tinder Box, with flint & steel Backpack
1 Backpack, leather Carried
1 Waterskin Belt
3 Candle, Wax Chest
2 Leather Scroll Case Backpack
2 Rations, standard, 1 week Backpack
1 Pouch, belt, large Belt
1 Mirror, small, silver Robe Pocket
2 Wolvesbane, sprig Chest
4 Garlic, bud Chest
2 Belladona, sprig Chest
1 Chest, wooden, small Backpack
1 Rope, 50' Backpack
1 Pipe, Smoking Robe Pocket
2 Pipeweed/tobacco, 8 oz pouch of Robe Pocket
1 Bedroll Backpack
4 Vial, Metal Chest
1 Sealing Wax (per lb) Chest
2 Dice/knucklebones, 1 pair of Pocket
1 Dice/knucklebones, 1 pair of,loaded Pocket
1 Candle snuffer Chest
4 Torches Backpack
1 Shirt Worn
1 Trousers Worn
1 Pigeon Named Cyril Shoulder
1 Loaf of Bread Backpack
1 Small Bag of Seed Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 937 0 15 60
Magic Items
Qty Item Location
1 +4 Ring of Protection Worn
1 Rope of Climbing Backpack
1 Wand of Detect Magic (8 of 12 Charges) Pocket


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Identify
Protection from Evil
Tenser’s Floating Disc
Unseen Servant

Level 2
Detect Evil
Invisibility
Web
Wizard Lock

Level 3
Blink
Fly
Lightning Bolt
Lightning Bolt

Level 4
Polymorph Other
Remove Curse
Wall of Fire

Level 5
Cone of Cold
Mordenkainen's Faithful Hound
Wall of Force


Spell Book


Level 1
Comprehend Languages
Identify
Protection from Evil
Read Magic
Tenser’s Floating Disc
Unseen Servant
Write

Level 2
Detect Evil
Forget
Invisibility
Shatter
Stinking Cloud
Web
Wizard Lock

Level 3
Blink
Flame Arrow
Fly
Leomund’s Tiny Hut
Lightning Bolt
Monster Summoning I
Slow

Level 4
Extension I
Polymorph Other
Polymorph Self
Remove Curse
Wall of Fire
Wizard's Eye

Level 5
Cone of Cold
Monster Summoning III
Mordenkainen’s Faithful Hound
Passwall
Stone Shape
Wall of Force


Notes
Magic-User
When a magic-user attains 11th level (Wizard) or higher, he or she may enchant items or scribe magic scrolls. This process requires the undivided attention of the magic-user for quite long periods of time - weeks to months - and it is also costly. As the Dungeon Master is carefully instructed to keep exact record of game time spent in such activity, the magic-user will effectively remove himself or herself from a number of adventures while enchanting items or inscribing scrolls of magic spells. As this relative inactivity means that the character will not get experience points and treasure (monetary or magical) gained from adventures which toke place during the inactive period, it is not usual for a Wizard to manufacture many items or scrolls. However, as occasional enchantment of items or penning of magic scrolls will take place, your referee has complete information on the process, including probabilities, time required, materials needed, and costs.
Pets/Livestock
Pigeon - Cyril
Wep. Prof.
Quarter Staff
Dagger