Thifli Copperpot    (Dwarf Male Fighter)
Character Information   
Name: Thifli Copperpot XP/Next lvl: 20253 / 32000
Class: Fighter HP:curr/max 31 / 31
Alignment: Neutral good AC:reg/rear/no shield 5 / 6 / 6
Race: Dwarf Level: 5
Age: 55 Height: 4'4
Weight: 150 Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 10 (+0 to hit, +0 damage, wt:40, open door 6, BB/LG:2)
INT: 11 ()
WIS: 10 ()
DEX: 10 ()
CON: 14 (SS: 88, Res: 92)
CHR: 13 (Max Henchmen:5, base loyalty: o, reaction adj.: +1)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11 (+4 Poison) 12 13 (+4) 13 14 (+4)

Notes:

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
battle axe 1 nil 7 1d8/1d8 n n
short bow 2 50 1d8/1d8 n n
Dirk 1 2 1d4/1d3 n n
footman mace 1 6 1d6+1/1d6 n n
+3 Dwarven Thrower Hammer 1 30 / n n This weapon commonly functions as does a +2 throwing axe. In the hands of a dwarf, the axe gains an additional +1 enhancement bonus (for a total enhancement bonus of +3) and gains the returning special ability. It can be hurled with a 30-foot range increm
Equipment
Qty Item Location
1 back pack back
3 torches backpack
1 flint and steel
1 bed roll
1 wine skin
7 days dried rations
1 medium shield
1 scale mail
1 dirk
20 sheaf arrows
1 whet stone
2 small sack
1 quiver
1 large belt pouch
2 candles
2 chalk
50 silk rope
1 grappling hook


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 77 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Languages:
common, dwarf, orc, goblin
save bonuses:
wands, staves, rods, spells: +4
poison: +4
magic items have 20 chance to malfunction if not made for a dwarf
+1 to hit against orcs, half-orcs, goblins, and hobgoblins
ogres, reolls, ogre magi, giants, and titans are at -4 to hit
infravision to 60 feet
Miner skills (can detect if within 10 feet):
detect grade or slope: 1-5 on d6
detect new tunnel/construction: 1-5 on d6
detect sliding.shifting walls or rooms: 1-4 on d6
detect stonework trap, pits, and deadfalls: 1-3 on d6
determine approximate depth underground: 1-3 on d6
weapon proficiencies (4)
battle ax
short bow
dirk
short sword

non-weapon proficiencies (3+2 bonus))
blacksmithing (1) (str)
Armorer (2) (Int)
Blind fight (2)