Cormack Grizzlediron    (Dwarf Male Fighter)
Character Information   
Name: Cormack Grizzlediron XP/Next lvl: 44027 / 64000
Class: Fighter HP:curr/max -53 / 52
Alignment: Lawful Good AC:reg/rear/no shield 1 / 2 / 2
Race: Dwarf Level: 6
Age: 61 Height: 4' 2
Weight: 157 lbs Gender: Male
Encumbrance: Movement:
Languages: Common, Dwarf
Ability Scores   
STR: 16 (0/+1, 70pd, 195pd press 9 open door 10 )
INT: 13 (3 additional languages)
WIS: 10 ()
DEX: 14 ()
CON: 15 (+1 hp/level, 90 ss 94 rs)
CHR: 10 (4 henchmen)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11 (7 vs. poison) 12 9 13 10

Notes:

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Battle Axe +1 3/2 ---- 1d8+4/1d8+4 y n 13
Hand Axe 1 10/20/30 1d6+1/1d4+1 n n 15
Equipment
Qty Item Location
1 Dwarven Plate worn
1 Small Shield carried
3 Hand/Throwing Axe
1 Backpack Worn
1 Belt pouch large Worn
1 Belt pouch small Worn
3 Days dry rations Backpack
1 Chalk small pouch
1 Flint and steel Backpack
1 Silk Rope (50 feet) Backpack
1 Scroll Case
1 Wine-skin
1 Winter Blanket


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 2828 0 5 9
Magic Items
Qty Item Location
1 Battle Axe +1 Carried
4 Potions of Healing (2d4+4) Carried


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Magical MisFire
All magical items that are not specifically suited to the character's class have a 20 chance to malfunction when used by a dwarf.
Racial Combat
In melee, dwarves add 1 to their dice rolls to hit orcs, half-orcs, goblins, and hobgoblins. When ogres, trolls, ogre magi, giants, or titans attack dwarves, these monsters must subtract 4 from their attack rolls because of the dwarves' small size and combat ability against these much bigger creatures.
Sight
Dwarven infravision enables them to see up to 60 feet in the dark.
Mining
Dwarves are miners of great skill. While underground, they can detect the following information when within 10 feet of the particular phenomenon (but they can determine their approximate depth below the surface at any time).
Detect grade or slope in passage
1-5 on 1d6
Detect new tunnel/passage construction
1-5 on 1d6
Detect sliding/shifting walls or rooms
1-4 on 1d6
Detect stonework traps, pits, and deadfalls
1-3 on 1d6
Determine approximate depth underground
1-3 on 1d6
Resistance to Poison
+4 save vs. Poison
+4 saving throws against attacks from magical wands, staves, rods, and spells.
Weapon Proficiencies
Battle Axe (Specialized)
Hand Axe
Light Crossbow
Short Sword

Penalty: -2
Non-Weapon Proficiencies
Brewing (1) INT+1 = 14
Alertness (1) WIS+1 = 11
Survival - Hills & Mountains (1) INT = 13
Dwarf Runes (1) INT+2 = 15
Endurance (2) CON = 15
Direction Sense (1) INT+2 = 15 (underground)