Glimble Rivenstone    (Gnome Male Cleric of Gond)
Character Information   
Name: Glimble Rivenstone XP/Next lvl: 55000 / 110000
Class: Cleric of Gond HP:curr/max 43 / 43
Alignment: NG AC:reg/rear/no shield 5 / 6 / 6
Race: Gnome Level: 7
Age: 82 Height: 3'8
Weight: 86lbs Gender: Male
Encumbrance: Movement:
Languages: Common, Dwarf, Gnome, Svirfneblin, Duergar, Orcish
Ability Scores   
STR: 13 (Weight Allow 45 /Max. Press 140 /Open Doors 7 /Bend/lift 4)
INT: 14 ( No. of Lang. 4/No. of Bonus Prof. 4/ Spell lvl 7/ Chance Learn Spell 60/ Max No. Spells per lvl 9)
WIS: 13 (Cleric Bonus Spells 1st )
DEX: 13 ()
CON: 17 (HP Adj. +2/ Sys. Shock 97 /Res. Survival 98)
CHR: 11 (No. of Henchmen 4)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
7 11 7 13 9

Notes: Gnomes receive a bonus to their saves vs. wand, staves, rods, and spells. For every 3.5 points of their Constitution/Health score, the gnome will receive a +1 bonus to the save.

Description and Background   
Description:
A almost child sized gnome with salt and pepper hair a full beard and bushy eyebrows. An odd sort by the way he dresses you'd not guess him a cleric for sure he looks more like a tinker or engineer. Thus is a cleric of gond. Gondar wear standard armor (along with their leather sash), but generally they prefer the protection of 10 or 12 big fighters. Glimble wears practical clothing hung about with baldrics and pouches crammed with useful supplies. Like most priests of Gond Glimble has a removable boot-heel knife in his right boot heel as this is a great favorite among the Gondar.

Background:
Glimble is a tinkerer by nature. The spirit of being a cleric of Gond is true in him. He loves to tinker with things and is very interested in things that he can take apart and figure out how they work. He tends to talk a bit too much at times. He also is semi curious by the way he dresses and acts for a Gnome you would think he were a human he acts as if he is taller than he is and tends to try and lead a lot more than he realizes. He has two brothers Humble and Mumble. Gnomes may be Gondsmen. This vocation is frowned on in most gnomish communities, but Gond is slowly gaining acceptance among gnomes. This being true his family has shunned him but he has been accepted among other races.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Footman's Flail 1 7 1d6+1/2d4 n n 16 Stored Not Being Used
Arquebus 1/3 5/15/21 15 1d10/1d10 n n 16
Footman's Mace 1 7 1d6+1/1d6 n n 16
Light Crossbow 1 60|120|180 7 1d4/1d4 n n 17 Stored Not Being Used
Hand Crossbow 1 20|40|60 5 1d3/1d2 n n 17
Magical Staff 1 1d6/1d6 n n 17
Equipment
Qty Item Location
1 Footman's Flail Apartment
1 Backpack Back
1 Basic Clothing (Belt, Boots, Pantaloons, Slop, Drawers, Vest) Equiped
1 Small Belt Pouch Belt
1 Flint & Steel Backpack
2 Pouch Belt
1 50ft Hemp Rope Backpack
2 Days Dry Rations Backpack
1 Waterskin Backpack
1 Bed Roll Backpack
1 Vial Writing Ink & Quill Vest Pocket
1 Small Shield Equiped
1 Standard Arquebus Shoulder Sling
6 Arquebus Bullets Pouch
8 Smoke Powder (Charges) Vials
8 Glass Vials Vest Pocket
1 Studded Leather Apartment
1 Bullseye Lantern Carried
1 Small Tent Backpack
2 Flask Lamp Oil Backpack
1 Signal Whistle Vest Pocket
1 Hammer Backpack
4 Iron spike Backpack
1 Footman's Mace Belt
1 Holy Symbol Pocket
5 days of elven bread Backpack
1 Hand Crossbow Belt
1 Light Crossbow Apartment
1 Gnome Chainmail Armor Equipped


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 132 0 13 71
Magic Items
Qty Item Location
1 Scroll of Cure Disease Backpack
1 Scroll of Speak with Dead Backpack
1 Magical Staff Carried


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Bless
Cure Light Woulds
Cure Light Wounds
Cure Light Wounds

Level 2
Dust Devil
Silence 15' Radius
Spiritual Hammer

Level 3
Dispel Magic
Magical Vestment

Level 4
Cure Serious Wounds


Spell Book



Notes
Class Abilities
Specialty Priests of Gond:

Reduced Spell Casting Ability: Only the following domains/spheres: All, astral, combat, divination elemental, protection, sun. Minor ability in: Charm, Guardian, Healing

No turning undead, or controlling undead ability!

Specialty priests can use wizard magical staves, wands, and rods, normally only usable by wizards.

You get a +2 bonus to these proficiencies, if you pick them: armorer, artistic ability, blacksmithing, carpentry, engineering, and weaponsmithing. Extra slots improve your ability further as usual.

Specialty priests have an aptitude for devices and may "pick locks" if given the proper tools as a thief of 1/2 their level.

Arms and armor as standard cleric, but also Arquebus type weapons, if you have enough $ to purchase them.

Gondsmen (another name for specialty priests of Gond) wear saffron vestments, with a crimson sash over the shoulder, the sash is adorned with metal tools and other objects that may or may not prove useful... They also like to wear wide metal belts and enormous sun hats. Some Gondsmen have the secret of smoke powder
Racial Traits
Infravision - 60' infravision range.
Melee combat bonus - +1 bonus on their attack rolls vs. kobolds and goblins - the gnomes' traditional rivals for space and resources.
Also, gnolls, bugbears, ogres, half-ogres, ogre magi, trolls, giants, and titans suffer a -4 penalty on their attack rolls vs. gnomes.
Mining detection abilities - A character with this skill is familiar with mining, tunneling, and stonework. By concentrating for one
round the character can:
Determine the approximate depth underground, 1-4 on 1d6.
Determine approximate direction underground, 1-3 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-5 on 1d6.
Detect unsafe walls, ceilings, or floors, 1-7 on 1d10.
Saving throw bonus - Gnomes receive a bonus to their saves vs. wand, staves, rods, and spells. For every 3.5 points of their Constitution/Health score, the gnome will receive a +1 bonus to the save.
Weapon Proficiencies
Footman's Flail
Arquebus
Footman's Mace
Non-Weapon Proficiencies
Ancient History 14
Engineering 12+2
Local History 11
Religion 12
Spellcraft 13
Ancient Languages 15
Reading/Writing 16
Rope Use 13
Heraldry 14
Firearm Information
Arquebus: 10 lbs, size M, piercing damage, 1d10/1d10 (sm/large), Rate of Fire 1 every 3 rounds, Short Range 5 yards ,Medium 15 yards, Long Range 21 yards, Backfires on a 1-2 causing 1d6 damage to the user and a 10 chance of being broken (successful engineering prof. check to fix), when rolling damage, if you roll a 10, roll again 1 time and add that damage to the original amount (i.e. 10+x, where X is the value of the second 1d10 roll).
Magical Staff
Glimble's Magical Staff:

Description: A long slender staff, crafted from a strange wood which has a base red color with swirls of purple/orange grain which glow brilliantly when held up to a light. It is an agile staff, somewhat flexible, being approximately 6 feet in length but only 1' or so in diameter. A set of gnomish runes, spiral up sides of the center and either end is capped with a silvery metal which is also carved intricately. Glimble identified 4 passages in runes upon the staff each dedicated to Gond, Milil, Deneir, and Oghma, the four dieties known as the Dieties of Knowledge and Invention!

One of the passages (the one to Gond) had a hidden code word which activates healing magic, which seems to drain some of the magic held in the staff (charges). This healing magic is equivalent to a cure light wounds. One of the passages describes healing techniques, with further study they may give you bonuses to healing proficiency rolls. Gimble believes that there are many more secrets to the staff hidden in the passages.

Abilities:
+2 Staff (effective in combat!)
Cure Light Wounds Effect: Drains Charges
Mend Effect: Drains Charges
Read clerical magic: no loss of charge
Tounges: drains charges
Striking Effect: drains charges

Also glimble has learned that charges may be able to be recovered into the staff. They automatically return to the staff at a very slow rate, but being in the presence of amazing music can accelerate the process, other things may accelerate this process as well.