Aquar Ionian    (Human Male Curate of Procan [Cleric])
Character Information   
Name: Aquar Ionian XP/Next lvl: 9682 / 12000
Class: Curate of Procan [Cleric] HP:curr/max 17 / 17
Alignment: Neutral AC:reg/rear/no shield 0 / 2 / 1
Race: Human Level: 4
Age: 24 Height: 6'2
Weight: 225 Gender: Male
Encumbrance: 1,003 cn Movement: 20'
Languages: Common, Lizardman, Goblin
Ability Scores   
STR: 8 (-1)
INT: 15 (+1)
WIS: 9 ()
DEX: 14 (+1/-1 AC)
CON: 12 ()
CHR: 9 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11 14 12 16 15

Notes:

Description and Background   
Description:
Aquar Ioanian is a young cleric of Procan, the Oeridian (Greyhawk) god of Seas, Sea Life, Salt, Sea Weather, and Navigation. His holy symbol is a gold and coral trident above or piercing a cresting wave. Aquar is a boisterous, big man whose father was a sailor and his mother a net-mender. He has three brothers. Aquar was always close to the sea. He encountered many unusual sea creatures in his travels. As a youth he befriended a merman, which led to his becoming a priest of Procan. He recently acquired a nautical map to "The Isle of Dread," rumored to have wonderful black pearls. He is keeping an eye out for trustworthy adventurers so he can find such treasure, donate funds to his church, and perhaps convert any heathen who may live on the island.

Background:
Aquar Ioanian is a young cleric of Procan, the Oeridian (Greyhawk) god of Seas, Sea Life, Salt, Sea Weather, and Navigation. His holy symbol is a gold and coral trident above or piercing a cresting wave. Aquar is a boisterous, big man whose father was a sailor and his mother a net-mender. He has three brothers. Aquar was always close to the sea. He encountered many unusual sea creatures in his travels. As a youth he befriended a merman, which led to his becoming a priest of Procan. He recently acquired a nautical map to "The Isle of Dread," rumored to have wonderful black pearls. He is keeping an eye out for trustworthy adventurers so he can find such treasure, donate funds to his church, and perhaps convert any heathen who may live on the island.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Godswrath (silver war hammer, Masterwork, +1) 1 1d6+2/1d6+2 n n Shod in silver
Fury's Fist (throwing Hammer (Masterwork +1) 1 10/20/30 1d4+3/1d4+3 n n
Equipment
Qty Item Location
1 Holy symbol (1 cn, 25 gp) Neck
1 Backpack (2 cn, 5 gp, holds 400 cn), containing: Back
3 - holy water (1 cn, 25 gp) Backpack
1 - hand mirror (5 cn, 5 gp) Backpack
3 - oil (30 cn, 1 gp each ) Backpack
1 - torch (20 cn, 2 sp) Backpack
1 - tinder box (5 cn, 3 gp) Backpack
1 - waterskin (5 cn, 1 gp) Backpack
1 - rations (dried, one week, 70 cn, 15 gp) Backpack
1 - small sack (1 cn, 1 gp, holds 200 cn) Backpack
3 - parchment ( - cn, 1 sp) Backpack
3 - chalk ( - cn, 1 sp) Backpack
3 - candle ( - cn, 1 sp) Backpack
1 Belt pouch (1 cn, 5 sp), containing: Belt
1 Smoking pipe and herbs (belladonna, wolvesbane, garlic, communing weed. - cn, 15 gp total) Belt pouch
1 Rope (50', 50 cn, 1 gp) Back
1 Godswrath (masterwork +1 war hammer, 50 cn, 80 gp) Left side sling
2 Fury's Fist (masterwork +1 throwing hammer, 25 cn, 79 gp) Right side sling
1 Nautical map to The Isle of Dread Backpack
3 Metal potion flasks (3 cn, 3 gp) Backpack
8 First aid kits (15 cn, 1 gp each) Backpack
1 Giant cat talon Backpack
1 Dwarven shield (100 cn) Back


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 2525 0 5 0
Magic Items
Qty Item Location
1 Rowan shield (vibrates if magic within 5', sacrafice to block spell. 100 cn, 100 gp) Left arm or back
1 Potion of Health (heal 1d4+1. 200 gp) Backpack
1 Potion of Antidote (If taken within two rounds of non-magical poison, second save at +2. 175 gp) Backpack
1 Platemail +1 (AC 2, 250 cn, ?? gp) Worn
1 Potion of Blending Backpack
1 Potion of Water Breathing (4 hours) Backpack
1 Lantern of Continual Light Backpack


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 0
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

Level 1
Cure Light Wounds (1d6+1)
Cure Light Wounds (1d6+1)

Level 2
Hold Person


Spell Book


Level 0
Orisons - wiki.rpg.net/index.php/Orisons

Level 1
Cure Light Wounds (1d6+1)
Detect Evil
Detect Magic
Light
Protection from Evil
Purify Food and Water
Remove Fear
Resist Cold

Level 2
Bless
Find Traps
Fish Charm
Hold Person
Know Alignment
Resist Fire
Silence 15' Radius
Speak with Fish


Notes
Class Abilities
-+2 base attack bonus
- Turn undead (p.21, chart 4-2b)
- Two 1st level, one 2nd level spell per day
- Three orisons (cantrips) per day
Skills/Proficiencies
- Rules: Dark Dungeons
- 3 weapons proficiency:
War hammer (1-B. +1 to hit/damage), throwing hammer (2-S. +2 to hit/damage)
- 5 skill points:
Sailing/Nautical 1, First Aid x3, Religious Lore 1
Religion
Worships Procan, the Oeridian (Greyhawk) god of Seas, Sea Life, Salt, Sea Weather, and Navigation. His holy symbol is a gold and coral trident above or piercing a cresting wave.

Secondarily he acknowledges the lesser deities Osprem, goddess of Sea voyages, Ships, and Sailors; and Geshtai, goddess of Lakes, Rivers, Wells, and Streams.

See http://www.canonfire.com/wiki/index.php?title=List_of_Greyhawk_deitiesAquatic_deities for more information.

Dreams of one day establishing a chapel to Procan.
XP Chart
- 172 xp from Potion of Longevity sale (1.13.14)
- 173 xp from Beast story arc (3.24.14)
- Raised to 4,000 xp (4/1/14)
- 1715 xp (from gp sale gain) (4.5.14)
- 1635 xp (tomb treasure, wraith) (4.13.14)
- 650 xp (orc bandit trip) (7.5.14)
- 1882 XP (additional orc and ring sale)(7.8.14)
Money Notes
Treasure in bank. Carry 100 gp

1776 minus:
- 888 donation
- 8 for first aid kits
- 15 for week of rations
- 79 for masterwork throwing hammer

4/13/14: +1,600
- 800 donated to church
- 2 for two oil flasks
- 75 for 3 holy water
- minus 10 total for bank

200 gp from orc bandit trip (5.5.14)

7/8/14 = 896 gp
- 1432 gp (orc bounty and ring sale)
- minus 150 gp for one months bounty
- minus 62 gp for purchases (7/9/14 in IC)
- donate one third of remaining (1344/3=448)
Rowan Shield Notes
Whenever the bearer of such a shield is the target of magic, or within 5' of the area of a spell's effect, the rowan wood will vibrate. If the bearer is wearing the shield on the arm or carrying it in hand, this vibration is impossible to miss. In addition, a rowan shield may be sacrificed as per the rules of Shields Shall Be Splintered to block any spell (of 4th level or less) that targets the bearer, regardless if it causes damage or not.