Vorkath Tsaridian - The Faith Hunter, Guardian of the Truth, The Sword of the True God    (Human Male Paladin)
Character Information   
Name: Vorkath Tsaridian - The Faith Hunter, Guardian of the Truth, The Sword of the True God XP/Next lvl: 13700 / 24000
Class: Paladin HP:curr/max 27 / 28
Alignment: Lawful Good AC:reg/rear/no shield 2 / 3 / 3
Race: Human Level: 4
Age: 30 Height: 6'
Weight: 200 Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 15 (+ 200 weight, open doors 1-2, bend bars 7)
INT: 10 (2 lang.)
WIS: 14 ()
DEX: 11 ()
CON: 13 (85 / 90)
CHR: 17 (Forget swords. I will stun you with my charm! 10 henchmen, +30 loyalty, +30 react. Adj.)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
8* 9* 10* 10* 11*

Notes:

Description and Background   
Description:
Vorkath Tsaridian - The Faith Hunter, Guardian of the Truth, The Sword of the True God, formerly of the Iron Tribes The Man Vorkath, 30, stands 6', 200 lbs, black hair, blue eyes, chiseled features, muscular but not overly so, and scarred. He is quick in movement, keen of eye, a clever tactician, shrewd strategist, good of heart but occasionally overzealous in his faith. He comes from a family of blacksmiths among the Iron Tribe barbarians. The Myth It is a strange story, that of Vorkath Tsaridian, and his path to Paladinhood. Indeed, some outside the monasteries of the True God are skeptical of the tale. Vorkath, of the blacksmith family of Tsaridian, was a young lad of 11 when a missionary group of the Order of the True God visited his village in the Mountains of the Iron Tribes. Seeking to convert the barbarian tribesmen while rekindling an old agreement, the missionaries stayed for several weeks. Aseus, cleric leader of the missionary group, found young Vorkath particularly receptive to the words of the True God. Unbeknownst to Vorkath, his long-deceased grandfather had an agreement with the Order of the True God to forge the finest weapons, including several swords that were imbued with enchantments by True God followers to create Holy Swords. This relationship had faded into obscurity, only to be resurface more recently. It was part of the missionaries’ goal to strike a new agreement. Raiders attacked the village while the missionary group was there. Vorkath's family and most of village died. With luck and plumb, young Vorkath managed to save the priest Aseus and escape into the mountains with the unconscious cleric. They hid in a cave known only to the young barbarian. Wounded, perhaps delirious, Vorkath experienced a vision. He saw a bright flash of light and a grey, hairless, sexless human with a large head and large black saucer eyes. Vorkath was held motionless as the being proclaimed itself an emissary of the True God, and pronounced Vorkath a servant of the True Faith who should s

Background:
Vorkath Tsaridian - The Faith Hunter, Guardian of the Truth, The Sword of the True God, formerly of the Iron Tribes The Man Vorkath, 30, stands 6', 200 lbs, black hair, blue eyes, chiseled features, muscular but not overly so, and scarred. He is quick in movement, keen of eye, a clever tactician, shrewd strategist, good of heart but occasionally overzealous in his faith. He comes from a family of blacksmiths among the Iron Tribe barbarians. The Myth It is a strange story, that of Vorkath Tsaridian, and his path to Paladinhood. Indeed, some outside the monasteries of the True God are skeptical of the tale. Vorkath, of the blacksmith family of Tsaridian, was a young lad of 11 when a missionary group of the Order of the True God visited his village in the Mountains of the Iron Tribes. Seeking to convert the barbarian tribesmen while rekindling an old agreement, the missionaries stayed for several weeks. Aseus, cleric leader of the missionary group, found young Vorkath particularly receptive to the words of the True God. Unbeknownst to Vorkath, his long-deceased grandfather had an agreement with the Order of the True God to forge the finest weapons, including several swords that were imbued with enchantments by True God followers to create Holy Swords. This relationship had faded into obscurity, only to be resurface more recently. It was part of the missionaries’ goal to strike a new agreement. Raiders attacked the village while the missionary group was there. Vorkath's family and most of village died. With luck and plumb, young Vorkath managed to save the priest Aseus and escape into the mountains with the unconscious cleric. They hid in a cave known only to the young barbarian. Wounded, perhaps delirious, Vorkath experienced a vision. He saw a bright flash of light and a grey, hairless, sexless human with a large head and large black saucer eyes. Vorkath was held motionless as the being proclaimed itself an emissary of the True God, and pronounced Vorkath a servant of the True Faith who should s


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Bastard Sword +1 (Excommunicator) 1 - 6 2d4+1/2d8+1 n n 14
Short Bow (Sin Seeker) 2 5-10-15 - 1d6/1d6 n n
Mace (Faith Tester) 1 - 7 1d6+1/2d4 n n
Hand Axe, silver (Communer) 1 1-2-3 4 1d6/1d4 n n
Lance (Revelation) on horse 1 - 8 2d4+1/3d6 n n
Equipment
Qty Item Location
1 Backpack, (2 lb) containing: back
1 - flint/steel backpack
2 - torches (2 lb) backpack
2 - metal flasks (1 lb) backpack
5 - rations, iron (5 lb) horse / backpack indoors
1 - hand mirror (1/2 lb) backpack
2 - wooden stakes (1 lb) backpack
2 - oil flask (1 lb) backpack
1 - rope, silk, 50' & grapple hook (5 lb) horse / backpack indoors
10 - iron spikes (5 lb) horse / backpack indoors
2 Holy water (1/2 lb) Belt pouch
1 Arrows, 24. Six silver. (8 lb) Left backside
2 Belt pouches, (1/2 lb full)containing: belt
3 - herbs: belladonna, garlic, wolvesbane belt pouch
2 - candles belt pouch
2 - chalk belt pouch
1 - parchment belt pouch
2 Holy symbols, silver (necklace, 1/2 lb), on shield emblem Necklace, shield emblem
1 Sack, large, empty (1/5 lb, horse) Back belt
1 Repentance the Warhorse (AC 5, HP 18, Move 18
2 Saddle & saddlebags (22 lb, on horse) On horse
1 The Wisdom of God (Bible) (1 lb, saddlebag) saddlebag
1 Bedroll (5 lb, on horse) On horse
1 Waterskin (1 lb, saddlebag) Saddlebag
1 Cookpot (1 lb, saddlebag) Saddlebag


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
1 Bastard Sword +1 (Excommunicator, 15 lb) Left side
1 Plate mail +1 (2 lb, magic) Worn
1 Shield +1 (10 lb) Right arm or back
1 Potion of Heroism Belt pouch
1 Potion of Invulnerability Belt pouch
1 Scroll of Protection from Magic Backpack
1 Red bittersweet potion of healing Backpack


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
My God Given Rights!
- Turn undead as a 2nd level cleric
- Detect evil 60'
- +2 on all Saves (* reflected in Saves chart, but not the +2 vs. evil-attack saves per Prot. from Evil)
- Immune to disease
- Father Feelgood: Lay Hands heal 6 HP/once a day
- Cure disease twice a week
- Protection From Evil emanation, 1'. Per the spell: Prevents contact from summoned/conjured/enchanted monsters and animals. Evil attackers at -2 to hit, saves vs. evil attacks at +2 (that + is not reflected in Saves chart, so remember to add when appropriate.)
Deity and Devotions
The One True God is a recent but very successful deity in the Lands. Encompassing lawful virtues, the True God transcends race, nation and creed. The True God has three incarnations: old man, virile young man (often a healer), and a spirit. The Order of the True God holds that all beings may receive and live by the Holy Word. Other pantheons are viewed neutrally. Those worshipers are potential sons and daughters of the True God. The Order of the True God is aggressive in conversion and missionary activities.

Vorkath's Daily Devotionals:
Up at dawn to pray with soul, practice with body. This typically lasts 30-90 minutes. Daily affirmations (5 minutes.) Sharpening and conditioning of weapons and armor (10-20 minutes.)

During the day, often subtlety tries to discuss his faith and the Holy Word with companions.

End day with prayer (30 minutes.) Flagellate self if the day's activities included conflict (7 minutes, back.)
Encumbrance / Movement
- 12" movement (48.5-20=28.5 lbs)
- 20 lbs Str. adjustment to encumbrance
- carrying 48.5 lbs outdoors, 58.5 lbs. indoors except when I put my rope and iron spikes in Robert's Bag of Holding, in which case it's 48.5 lbs.
Weapon Proficiencies
- Bastard sword
- Short bow
- Mace
- Hand axe
- Lance
XP Awards:
- 4800
- 2400, 1/18