Bagrin Bizfin    (Gnome Male Illusionist (5)/Thief (11))
Character Information   
Name: Bagrin Bizfin XP/Next lvl: 300000 / 300000
Class: Illusionist (5)/Thief (11) HP:curr/max 43 / 45
Alignment: Chaotic Neutral AC:reg/rear/no shield 4 / 8 / 4
Race: Gnome Level: 11
Age: 247 Height: 42
Weight: ??? Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 10 (Normal encumbrance, Open doors 1-2, Bend bars/Lift gates 2)
INT: 18 (Chance to learn spell 85, 9/18 Min/max spells per lvl, +2 languages [racial limit])
WIS: 10 ()
DEX: 16 (+1 Reaction, -2 AC)
CON: 15 (+1 HP/lvl, 91/94 SS/Res. Surv.; +4 Magic saving throws)
CHR: 11 (Max henchmen 4, Normal loyalty/reactions)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
11 10 6 14 7

Notes:

Description and Background   
Description:
This baggy-robed trickster is not all that he appears. Under those robes he wears leathers and carries daggers that he wields with deadly accuracy. A quick hand at springing traps (and with a mind for setting illusions and traps of his own), Bagrin's smile and seemingly chaotic course through life do not keep him from being a useful companion on just about any venture against the unknown.

Background:
Bagrin is a funny little trickster of a gnome. He wears baggy robes with innumerable pockets in which he is fond of storing items rare and magical and ... valuable! But while those around him may find such little objects often come up missing, Bagrin is likeable enough to get out of almost any such misunderstanding with a smile and a flick of the wrist, producing the missing object as if out of thin air (or someone else's pocket than his own). But this is the Bagrin seen in the pubs and entertainment houses where he has come to be known as an entertainer and worker of delights. There is another side to Bagrin Bizfin. There is a side of him that dearly loves to tempt the fates by putting himself into the greatest dangers that carry also the greatest possibility of rewards. It is this quality that has him intrested in "the tomb." That, and a bet he made with a grumpy dwarf named Tor back home...


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Base To-Hit 1 / n n 16
Equipment
Qty Item Location
1 Leather armor +1 (15 lbs) Worn
2 Daggers (2 lbs) Belt
20 Darts (10 lbs) Hidden
5 Small Belt Pouches w/components (5 lbs) Worn
1 Silk Robe (w/hidden pockets) (1 lbs) Worn
1 Silken Underclothes Worn
1 Fine Leather Belt Worn
1 Fine Soft Boots (Boots of Speed) (3 lbs) Worn
1 Thieves Tools (Engraved "BB") (1 lb) Pack
1 Backpack (10 lbs) Carried
1 Rope, silk 50' (5 lbs) Pack
3 Candles Pouch
1 Flint and Steel Pouch
1 Fine kidskin gloves (1/2 lb) Worn
1 Bedroll (5 lbs) Pack
1 Total Weight: 68 lbs
1 Short Sword, finely wrought (3 lbs) Belt
1 Ring of Protection +1 Worn
1 Dagger +1 Belt


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 600 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Dancing lights
Detect illusion
Detect invisibility
Hypnotism

Level 2
Blur
Detect magic

Level 3
Rope trick


Spell Book



Notes
History of important rolls:
Stats: [url=http://www.unseenservant.com/default.asp?do=showone&id=15388]Stats: STR:12, CHR:13, WIS:12, INT:17, CON:14, DEX:15[/url]

Adjusted to (swapping 2 for 1):

Str 10
Con 15
Dex 16
Int 18
Wis 10
Cha 11

Hit Points/Level:
1: 6 (max: [4+6]/2 +1 Con)
2: 4
3: 3
4: 5
5: 6
6: 4
7: 4
8: 6
9: 4
10: 2
11: +2 (after 10th)

Total: 45
Languages known
Common, dwarvish, gnome, halfling, goblin, kobold, elvish, lizardman
Racial abilities
Magic resistance as dwarves

Infravision 60'

Detect mine activity (on d10):
- detect grade (1-8)
- detect unsafe (1-7)
- determine depth (1-6)
- determine direction (1-5/50)

+1 attacks against goblins/kobolds
-4 attack penalty to large goblinoid creatures
Illusionist spells by level
1st (4 slots):
- Audible Glamer
- Change Self
- Dancing Lights
- Darkness
- Detect Illusion
- Detect Invisibility
- Gaze Reflection
- Hypnotism
- Light
- Phantasmal Force
- Wall Of Fog

2nd (2 slots):
- Blindness
- Blur
- Detect Magic
- Fog Cloud
- Hypnotic Pattern
- Improved Phantasmal Force
- Invisibillty
- Magic Mouth
- Mirror Image
- Misdirection
- Ventriloquism

3rd (1 slot):
- Continual Darkness
- Continual Light
- Dispel Illusion
- Fear
- Hallucinatory Terrain
- Illusionary Script
- Invisibility 10’ Radius
- Non-detection
- Paralyzation
- Rope Trick
- Spectral Force

Failed to Learn:
1: Color Spray (doh!)
2: Deafness
3: Suggestion
Thief skills
90 Pick Pockets
82 Open Locks
80 Find Traps
91 Move Silently
75 Hide in Shadows
45 Hear Noise
84.1 Climb Walls
55 Read Languages

Backstab: +4 to hit, 4x damage
Thieves Cant
Read Magic Scrolls