Zennys Sunbelly    (Lightfoot Halfling Female Thief)
Character Information   
Name: Zennys Sunbelly XP/Next lvl: /
Class: Thief HP:curr/max 19 / 19
Alignment: NG AC:reg/rear/no shield 14 / 11 /
Race: Lightfoot Halfling Level: 3
Age: Height: 2'11
Weight: 37 lbs Gender: Female
Encumbrance: Movement: 25
Languages: Common, Halfling, Thieves Cant
Ability Scores   
STR: 7 (-2)
INT: 10 (0, +2 saves)
WIS: 9 (-1)
DEX: 17 (+3, +5 saves)
CON: 12 (+1)
CHR: 12 (+1)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes: See ability scores, Lucky: can reroll a natural 1 on any saving throw. Brave: have advantage on saves against being frightened.

Description and Background   
Description:
Skin: Tan Eyes: Blue Hair: Black Wavy

Background:
Folk Hero


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Daggers (2) 2/1 20/60 1d4+3/ n n 2 +5 to hit
Sling 1 30/120 1d6+3/ n n 20 +5 to hit
Short Swords (2) 1 1d6+3/ n n 2 +5 to hit
Equipment
Qty Item Location
1 Leather Armor worn
20 Sling bullets
1 Backpack
1 Ball bearings (bag of 1000)
1 Bell
5 Candles
1 Crowbar
1 Hammer
1 Lantern (hooded)
2 Oil flasks
10 Pitons (bag of 4)
1 Pot, iron
5 Rations (1 day)
1 Rope (50', hempen)
1 Shovel / Spade
1 String, ten feet
1 Waterskins
1 Climber's kit
1 Thieves' tools


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 17 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Core Abilities
Proficiency bonus: +2
Initiative modifier: + 3
Attack (handheld / thrown): + 1
Attack (missile / finesse): + 5
Insight (passive): 9
Investigation (passive): 10
Perception (passive): 13
Skills
*Acrobatics +5
*Animal Handling +1
*Perception +3 [expertise]
*Sleight of Hand +5
*Stealth +5
*Survival +1
Lightfoot Halfling
Lucky: Halflings can reroll a natural 1 on any attack roll, ability check or saving throw.

Brave: Halflings have advantage on saves against being frightened.

Halfling Nimbleness: Halflings can move through the space of any larger creature.

Lightfoot Halflings can attempt to hide even behind a creature one size larger.
Kits/Tools/Vehicles
Thieves' Tools +4 [expertise]
Cartographers Tools +2
Land Vehicles +2
Folk Hero
You can find a welcome and protection from ordinary people as long as you are decent.
Thief
Expertise with four skills / tools gives double proficiency bonus on checks

Cunning action -- take a second action to dash, disengage or hide

Sneak attack deals extra 2d6

Fast Hands you can use the bonus action
granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.

Second-Story Work you can climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.