Arram    (Human M Cleric of Pelor)
Character Information   
Name: Arram XP/Next lvl: 900 /
Class: Cleric of Pelor HP:curr/max 14 / 14
Alignment: NG AC:reg/rear/no shield 18 / 16 / 16
Race: Human Level: 3
Age: 25 Height: 5'11'
Weight: 200lb Gender: M
Encumbrance: 195 max Movement: 30'
Languages: Common, Dwarvish
Ability Scores   
STR: 13 (+1)
INT: 9 (-1)
WIS: 16 (+3)
DEX: 11 (0)
CON: 11 (0)
CHR: 13 (+1)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes: STR+1, DEX +0, CON +0, INT -1, WIS +5, CHR +3

Description and Background   
Description:
Mid Twenties, tanned skin, grey eyes, shoulder length wavy black hair, full beard and generally hirsute. Well built (but not overly muscular), and while not in bad condition he has put on a little weight since leaving the army.

Background:
Born to a large, but poor, farming family he left home at 14 to join the army. In the army he was an assistant to the dwarven quartermaster, but also fought in the infantry. He grew tired of the killing and heard the call of the church.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Mace / n n +3 to hit, d6+1
Light Crossbow 80/320 / n n [+2 to hit; 1d8
Equipment
Qty Item Location
1 Chain Mail worn
1 steel shield carried
1 mace belt
1 light crossbow
20 Crossbow bolts (quiver of 20)
1 Backpack
1 Bedroll
1 Blanket, winter
1 Mess kit
1 cards
1 dice
10 rations
1 hemp rope, 50'
1 Tinderbox
1 Flint & Steel
10 Torch
1 Waterskin
1 Holy Symbol


Wealth   Enter negative number to subtract
PP GP EP SP CP
2 22 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 0
@Channel Divinity
Light
Sacred Flame
Spare the Dying

Level 1
Bless*
Cure Wounds*
Detect Magic (R)
Guiding Bolt
Healing Word

Level 2
Hold Person
Lesser Restoration*
Prayer of Healing
Spiritual Weapon*


Spell Book


Level 0
@Channel Divinity
Light
Sacred Flame
Spare the Dying

Level 1
Bless*
Command
Cure Wounds*
Detect Magic (R)
Guiding Bolt
Healing Word
Inflict Wounds
Sanctuary
Shield of Faith

Level 2
Aid
Augury (R)
Hold Person
Lesser Restoration*
Prayer of Healing
Silence (R)
Spiritual Weapon*
Warding Bond


Notes
SKILLS/PROFS
Proficiency bonus: +2
Initiative modifier: + 0 = + 0 [dexterity]
Attack (handheld / thrown): + 3 = + 1 [strength] + 2 [proficiency]
Attack (missile / finesse): + 2 = + 2 [proficiency]

Athletics STR = +1 + 2 = +3
Intimidation Cha = +1 + 2 = +3
Medicine Wis 5 = +3 + 2 = +5
Perception Wis 5 = +3 +2 = +5
Background
Soldier

• Other military folks will defer to your rank.
• You know how to ride a horse.
• You are proficient with at least one kind of gaming set, mounts and land vehicles.
Class abilities
Cleric

• Proficient in using a healer kit (for resuscitations).
• Ritual caster.
• Three cantrips
• The DC to resist your spells is 8 + proficiency bonus + your wisdom modifier.
• Level 2: Channel Divinity (1 use between short rests)
• Channel Divinity -- Turn Undead
• Level 4: Four cantrips
• Level 5: Destroy Undead -- if an undead of challenge rating 1/2 or lower fails its save on
being turned, it is destroyed
• Level 6: Channel Divinity (2 uses between short rests)
• Level 8: Destroy Undead -- if an undead of challenge rating 1 or lower fails its save on
being turned, it is destroyed
• Level 10: Five cantrips
Arram http://www.pathguy.com/ddnext.html
5 of 7 23/04/2024, 15:39
• Level 10: Divine Intervention once a week -- percent chance.
• Level 11: Destroy Undead -- if an undead of challenge rating 2 or lower fails its save on
being turned, it is destroyed
• Level 14: Destroy Undead -- if an undead of challenge rating 3 or lower fails its save on
being turned, it is destroyed
• Level 17: Destroy Undead -- if an undead of challenge rating 4 or lower fails its save on
being turned, it is destroyed
• Level 18: Channel Divinity (3 uses between short rests)
• Level 20: Divine Intervention once a week -- succeeds automatically.
Domain
Life Cleric (domain)

• Domain spells.
• Proficiency with heavy armor.
• When using a spell to restore hit points, recipient regains extra 2 + the spell level hit points.
• Level 2: Channel Divinity -- Preserve Life. Distribute 5 x your level hit points to creatures within 25 feet who are at half hit points or below.
• Level 6: When you cast a healing spell of level 1 or higher, you regain 2 + the spell level hp yourself.
• Level 8: Divine Strike. Add 1d8 radiant damage to weapon damage once per turn.
• Level 14: Divine Strike. Add 2d8 radiant damage to weapon damage once per turn.
• Level 17: Maximize all dice rolls to determine hit points restored.
Spells
3 Cantrips

Slots 4/2

Prepared spells: 6/day
Hit Points
Class HP rolled
Level 1: Cleric 8
Level 2: Cleric 4
Level 3: Cleric 2
Personality
I’ve lost too many friends, and I’m slow to
make new ones.

Greater Good. Our lot is to lay down our lives in defense of others.

I fight for those who cannot fight for themselves.

I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.