Jůnger    (Human Cleric)
Character Information   
Name: Jůnger XP/Next lvl: 0 / 0
Class: Cleric HP:curr/max 6 / 6
Alignment: Lawful AC:reg/rear/no shield 3 / 4 / 4
Race: Human Level: 1
Age: Height:
Weight: Gender:
Encumbrance: Movement: 6
Languages:
Ability Scores   
STR: 13 (Open doors 2 in 6, Carry Mod +10)
INT: 7 ()
WIS: 16 (Additional first-level spell. +5% EXP)
DEX: 10 ()
CON: 15 (+1 HP)
CHR: 12 (4 Special Hirelings)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes: Saving Throw 15 and get +2 vs. paralyzed or poisoned

Description and Background   
Description:


Background:
Jůnger and his older brother were abandoned at the steps of a monastery. They were raised on strict doctrine and divine liturgy. Amidst echoing chants and ancient tomes, they were steeped in sacred rituals and the mysteries of their faith. When Jůnger was about five his brother was was accidentally poisoned when the two boys were playing a tea ceremony they they had seen a priest do and used poisonous leaves to create the tea. Jůnger was able to be saved by the orders magic, but not his older brother. Though Jůnger spirit is imbued with unwavering devotion, it is the questions of origin that haunt him. His sermons are heartfelt, and prayers are fervent, seeking not only to serve his deity but to understand the divine plan for his orphaned life. He hopes to find their place in the grand design.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Light Hammer 1 2-5/2-5 n n
Equipment
Qty Item Location
1 Splint Mail worn
1 Shield Left Arm
1 Light Hammer Right Hand
1 Holy Symbol Around Neck
1 Lantern Backpack
2 Flasks of Oil Backpack
1 Flint & Steel Backpack
1 Backpack worn
1 bolt of fine silk (PARTY TREASURE) Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 0 0 43 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Cure Light Wounds


Spell Book


Level 1
Cure Light Wounds


Notes
Cleric Abilities
Banishing Undead: Lawful Clerics can “turn” undead monsters (see “Turning the Undead” in the Combat Section), making them flee from the Cleric’s holiness.

Saving Throw Bonus: Clerics gain a +2 bonus on saving throw rolls against being paralyzed or poisoned
Quotes for Junger
Every dark cloud has silver lightning.

Yesterday is a mystery; tomorrow we make history!

Birds of a feather die together.

If you can't beat them... Try harder!

Kill one bird with two stones

An eye plus an eye will make you blind.

Yesterday is history; tomorrow has more misery.

All plans fail unless you hit the enemy with them.

Every problem is another problem waiting to happen.

The early bird gets the worm, but the late mouse gets the cheese

There's no sense in trying to spill milk.

If all you have is a hammer, everything looks like fingernails

It is better to give massive damage, then to receive it.

If at first you don't succeed do something needlessly complicated

We'll burn that bridge when we get to it

To know thyself is to know despair