Joznaic 'Joe' Mountainbelt    (Dwarf Male Fighter)
Character Information   
Name: Joznaic 'Joe' Mountainbelt XP/Next lvl: 0 / 2100
Class: Fighter HP:curr/max 11 / 11
Alignment: Chaotic Good AC:reg/rear/no shield 4 / 5 / 5
Race: Dwarf Level: 1
Age: 59 Height: 4'
Weight: 150 Gender: Male
Encumbrance: Movement: 20 ft/rd
Languages: Common, Dwarvish, CG, Goblin, Gnome, and Kobold
Ability Scores   
STR: 13 (Melee Attack/Damage and Force Door Modifier +1)
INT: 9 ()
WIS: 8 (Magic Saving Throw Modifier -1)
DEX: 11 ()
CON: 13 (Hit Point Modifier +1)
CHR: 10 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
12 (8 poison) 10 10 13 12 (13)

Notes: Dwarven bonus added ( +2 save versus breath attacks • +4 save versus poison • +4 save versus petrify or paralyze • +3 save versus wands • +4 save versus spells or spell-like devices) (Magic Saving Throw Modifier -1)

Description and Background   
Description:

Joe is an average looking dwarf with brown hair. His beard is neat and extends down to the top of his stomach. He wears chain mail and fights with a battle axe.



Background:
Joznaic Mountainbelt (or just Joe) was born deep within the Citadel Silver, where he grew up in a family of skilled blacksmiths and warriors. From a young age, he showed limited skill as a fighter and even less skill as a blacksmith. He began training as a fighter under the guidance of his father, a renowned warrior in his own right. Joe is a competent fighter, but not exceptional in any one facet of his training, he has left the safety of his home to forge his own path. Joe worships Fortuna (or Lady Luck) at time of need (when gambling or in a life-or-death situation)


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Battle Axe 1 1-8/1-8 n n 20
Hand Axe 1 15/20/30 1-6/1-6 n n 20 2
Equipment
Qty Item Location
1 Chain Mail worn
1 Battle Axe Right Side
2 Hand Axe
1 Backpack worn
1 Flint & Steel Backpack
1 Bedroll Backpack
1 Crowbar Backpack
1 Waterskin Backpack
2 Unpreserved Rations Backpack
5 Preserved Rations Backpack
8 Torches Backpack
3 Pint of Oil Backpack
1 Shield Carried


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 2 0 3 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Dwarf Racial Abilities
Movement: Dwarves have a speed of 20 feet per round.
Darkvision: Dwarves are accustomed to life underground. They can see 60 feet in total darkness.
Stone Sense: Dwarves feel the earth beneath their feet. Dwarves have a 1-2 in d6 chance of detecting: Stonework Traps, False Walls, New Construction, Unstable Stonework, Toxic Gas, Stonework Secret Doors, and Sloped Passages while underground. Dwarves must concentrate and be within 10 feet to use their Stone Sense (as applicable).
Gem Appraisal: Dwarves may appraise gemstones for gold piece value held in-hand (1-2 on d6). Roll failure results in a mis-evaluation (+/- 50% of true value).
Saving Throw Bonuses: Dwarves are sturdy and resilient. They receive the following bonuses: Breath +2, Death +4, Stone +4, Wand +3, Spell +4.
Racial Enmity: Dwarves receive +1 to hit versus orcs, goblins, hobgoblins, norkers, and bugbears.
Weapon Restrictions: Dwarves may not use the halberd, longbow, bastard sword, or the two-handed sword.
Armor Class Size Adjustment: When attacked by larger than medium-sized creatures (7 feet or taller), dwarves receive a +4 armor class bonus.
Thief Skill Bonuses: Dwarven thieves receive bonuses to Pick Pockets +7%, Find Traps +10%, Climb Walls -10%
Languages: Dwarves begin play knowing the Dwarven language. A dwarven character may select Common, Gnome, Goblin, Halfling, or Orc, subject to Intelligence Modifier.
Cleave
If a fighter kills a target, he immediately receives 1 additional attack per two levels (one at Level 1, two at Level 3, three at Level 5, etc). Cleave applies to both melee and missile attack forms.
Fortuna (Fortunatus)
Demi-Goddess of Luck, Gamblers, Adventurers
Chaotic Good and Chaotic Neutral
Symbol: A coin in the center of a horseshoe
Fortuna is the patron of luck, gambling, and adventuring. She is sometimes referred to as Lady Luck. Fortuna is known as being flighty, moody, capricious, and temperamental. Her (notoriously brief) favour often relates specifically to the acquisition of wealth (such as gambling or adventuring). Adventurers often pray to her if they face life-or-death circumstances. Fortuna appears as a beautiful, golden-haired woman. Her symbol is an upraised horseshoe with a gold coin in the center. Lady Luck is allied with Denara.
Family Expressions
1. Anything with "Fortuna’s smiles" means good luck
2. Iron and wood are stronger than iron alone.

Unused
1 .You're more dull than a sandstone warhammer, and twice as fragile.
2. Never use a Handaxe in place of an anvil.
3. Stone eater = poor
4. You'll crush a lot of quartz to get a nugget out of that one. (more trouble that it's worth)
5. As flaky as a mica (a mineral that comes in flaky sheets)
6. It ain't the size of your axe, it's how you swing it.
7. Fair words don't fill my belly (Dwarves prefer to be paid up front and don't trust in promises by outsiders)
8. I smell pyrite. (Calling someone on their foolishness)
9. Come talk to me again when one of us is drunk. -For people you don't want to deal with.
10. Blood and Pyrite! You're softer than chalk and denser than lead.
11. Why drink wine when I can drink ale? (Why waste money on something fancy-looking when something affordable and reliable will do?