Diaara Lightningeye    (Halfling Female Thief)
Character Information   
Name: Diaara Lightningeye XP/Next lvl: 0 / 1350
Class: Thief HP:curr/max 8 / 8
Alignment: CG AC:reg/rear/no shield 7 / 8 / 7
Race: Halfling Level: 1
Age: 21 Height: 2'11
Weight: 25 lbs Gender: Female
Encumbrance: Movement: 20
Languages: Halfling, Common, & Thieves Cant, can read & write
Ability Scores   
STR: 13 (+1 to melee hit/damage and force door)
INT: 10 ()
WIS: 10 ()
DEX: 13 (+1 to missile hit/damage and -1 AC)
CON: 16 (+2 hp/level)
CHR: 13 (min 4 henchman and 8 morale)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 12 14 16 15

Notes: Death +4, Stone +4, Wand +3, Breath +2, Spell +4

Description and Background   
Description:
Diaara has a dusky complexion, rare in these parts. Dark amber eyes and long dark gray hair. She has distinctive scars on her face, that she never talks about and although easily noticeable don't ruin her generally attractive and exotic looks.

Background:
Diaara has lived in Eastdale for the past 8 years. She is an orphan (or tells everyone that anyways) and can't recall much of anything before coming to Eastdale. She is a member of "The Guild" of course and more importantly a follower of Fortuna. She is down on her luck (as usual) and much in need of a good break so is on the look out for anything that might help her out in that regard.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Sling 1 40/80/160 1d4/ n n 20 +2 to hit
Dagger, melee 1 10/20/30 1d4+1/ n n 1 +1 to hit melee, +2 thrown
Sword, long 1 1d8+1/ n n +1 to hit
Equipment
Qty Item Location
1 Leather Armor worn
1 Clothing (wwol & leather) worn
1 Backpack worn
1 Waterskin backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 0 0 8 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Halfling Racial Abilities
Move 20 feet per round.
Darkvision: can see in total darkness up to 30 feet.
Gem Appraisal: may appraise gemstones held in-hand (1 on d6). Roll failure results in a mis-evaluation (+/- 50% of true value).
Saving Throw Bonuses: receive the following bonuses: Breath +2, Death +4, Stone +4, Wand +3, Spell +4.
Thrown Weapons and Restrictions: are +1 to hit with slings and daggers. May not use two-handed melee weapons, longbow, or heavy crossbow.
Hiding: May hide outdoors if motionless and silent (1-5) or in shadows underground (1-2 on d6).
Armor Class Size Adjustment: When attacked by larger than medium-sized monsters (7 feet or taller), receive a +4 armor class bonus.
Thief Abilities
Pick Pockets 40%
Open Locks 40%
Find/Remove Traps 40%
Move Silently 43%
Hide in Shadows 35% (outdoors 1-5)
Climb Walls 70%
Hear Noise 1-2
Appraise 1-2
Backstab +4 to hit & double damage