Thief Abilities
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Backstab +0
Sneak Silently +3 and +2 from AGI = +5
Hide in shadows +1 and +2 from AGI = +3
Pick Pockets +3 and +2 from AGI = +5
Climb Sheet Surfaces +3 and +2 from AGI = +5
Pick Lock +1 and +2 from AGI = +3
Find Trap +1 and +0 from INT = =+1
Disable Trap +1 and +2 from AGI = +3
Forge Document +3 and +2 from AGI = +5
Disguise Self +0 and +0 from PER = +0
Read Languages +0 and +0 from PER + +0
Handle Poison +0
Cast Spell from Scroll d12
Luck and Wits - Will regain 1 Luck back per day. Can use Luck to get 1d3 to any roll.
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Rules Location
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Look for locally stored pdf - DCC_QSR_Free2.pdf |
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Thieving abilities
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Backstab - Hit is auto crit
Sneak silently: The thief rolls against a hard DC, and success means the thief did indeed sneak silently. With the exception of demi-gods and extraordinary magic, the thief’s movement
cannot be heard. The base DC for moving cross stone surfaces is DC 10. Cushioned surfaces, such as grass or carpet are DC 5; moderately noisy surfaces, such as creaking wooden boards are DC 15; and extremely noisy surfaces, like crackling leaves, still water, or crunchy gravel are DC 20.
Hide in shadows: A successful hide in shadows check means the thief cannot be seen. The base DC for sneaking down a hallway with moderate cover (chairs, bookcases, crevasses,
nooks and crannies, alcoves, etc.) is DC 10. Hiding at night or in a shaded or dimly lit area is DC 5; hiding under a full moon is DC 10; hiding in daylight but in a dark shadow or
behind a solid object is DC 15; and hiding in broad daylight with minimal obstruction is DC 20.
Pick pocket: The thief surreptitiously takes an object off a target’s person. This skill also includes other feats of legerdemain such as card tricks, minor magic tricks, and so on.
Stealing from an unaware target with a loose pocket and an unsecured coin pouch is DC 5; picking the pocket of a target that is actively watching and monitoring his or her belongings is DC 20; and the varying degrees of watchfulness in between define other check thresholds.
Climb sheer surfaces: As one would expect. DC 20 is a perfectly smooth surface with no visible handholds. A normal stone wall is DC 10.
Pick lock: A mundane lock is DC 10. An extremely well crafted lock is DC 20. Some locks of legendary manufacture and no table difficulty are DC 25 or higher. |
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