Xerxes    (Human Male Cleric of Ulesh)
Character Information   
Name: Xerxes XP/Next lvl: 12 / 50
Class: Cleric of Ulesh HP:curr/max 12 / 12
Alignment: Law AC:reg/rear/no shield 9 / 9 / 9
Race: Human Level: 1
Age: 30's Height: 6'1
Weight: 164lbs Gender: Male
Encumbrance: Movement: 30'ft, Initiative -1
Languages: Common
Ability Scores   
STR: 13 (Strength +1)
INT: 10 (Intelligence 0)
WIS: 6 (Luck -1)
DEX: 8 (Agility -1)
CON: 14 (Stamina +1)
CHR: 11 (Personality 0)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes: Saves vs Reflex -1, Fortitude +1, Will 0 from attributes. 0 Reflex, +1 Fort, +1 Will from class

Description and Background   
Description:
Grave digger turned convert and believer! Lucky sign: Righteous Heart (Turn Unholy checks -1).

Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Long spade (as staff) 1 Melee 1d4/1d4 n n +1 to hit & damage
Equipment
Qty Item Location
1 Holy Symbol (worth 25gp) Neck
1 Long shovel (as staff) (+1) Carried
1 Trowel Waist
1 Boots, canvas trousers, hide shirt, hooded cloak Worn
1 Lantern and 1 x oil Satchel


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 25 0 0 15
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
1 Emerald (20gp) Pouch
1 Ruby (25gp) Pouch
Memorized Spells



Spell Book



Notes
Cleric Class Notes:
As in most RPGs, clerics serve a god. In DCC, the relationship between a cleric and his/her god is more important than others I've played. A cleric is an instrument and servant of their god, with an objective to convert others to their faith, destroy abominations and enemies, and help raise the esteem of their god in the mortal world. Gods are jealous bastards, and don't look kindly on their clerics acting outside of their interests. That includes helping rival gods or aiding those that adhere to opposing tenets. This is, for example, reflected in how healing depends on the alignment of the cleric compared to the individual they are healing. I'm attaching four pages from the excellent DCC rulebook below, but here are (in my view) the most important things to know about clerics in the DCC game:

Spells

- Clerics start with access to four level 1 spells. I will allow the PC to choose them...bonus points for choosing spells that best reflect their god and aims.
- Spell checks are done with a d20, modified for Personality modified and caster level. So, a second level cleric with a 14 (+1) personality score would roll spell checks as d20+1+2 -> d20+3.
- Disapproval: On rolling a natural disapproval roll, the cleric's god disapproves of their use of powers or is annoyed by something the cleric has done. The cleric will need to atone. Disapproval starts the day at 1, and increases by 1 for each failed spell check. So, if a cleric has failed two spell checks, they will gain disapproval from their deity with a natural roll of 1-3. This resets each day. The time of day varies by deity. Once you select a god we can go with a generic disapproval table or use one more specific to your god.

Healing

- Healing: Healing is not considered one of the cleric's spells, but a spell check is rolled for healing. Same rules for disapproval in the spells section above apply, however. Healing is more successful when applied to like-minded PCs.

Turning unholy

The cleric can turn unholy creatures, animals, demons, and even some humanoids depending on who they serve and their alignment. Turning unholy is mechanistically the same as spell checks, except the cleric's luck modifier is also involved. From the example above of a 2nd level cleric with Personality 14, a luck score of 8 would entail a -1 modifier, so the spellcheck would be rolled as d20+1+2-1 -> d20+2.

Finally, it is very likely adventure opportunities or quests will arise as part of the cleric's faith. As they rise in reputation and their fame spreads, others may also seek out their help.

I'm attaching four pages from the DCC rulebook (which I highly recommend) for clerics.
Cleric Spells & Divinity Notes: