Ulfgar    (Dwarf Fighter (Cavalier))
Character Information   
Name: Ulfgar XP/Next lvl: 30 / 40
Class: Fighter (Cavalier) HP:curr/max 21 / 31
Alignment: Lawful AC:reg/rear/no shield 15 / /
Race: Dwarf Level: 3
Age: Height:
Weight: Gender:
Encumbrance: Movement:
Languages: Common & Dwarf
Ability Scores   
STR: 12 (+1)
INT: 12 (+1)
WIS: 7 (-2)
DEX: 13 (+1)
CON: 16 (+3)
CHR: 13 (+1)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes: 2 Luck tokens. You can use it for one re-roll any roll you make or give it to a fellow player to re-roll one roll.

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Great Axe 1 1d8+3 (1d10+3)/ n n +5 to hit
Javelin 1 F 1d4+1/ n n 3 +3 to hit both melee & thrown
Dagger 1 M 1d4+1/ n n +3 to hit both melee & thrown
Equipment
Qty Item Location


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
1 Amulet of Skill worn
1 Shield +1 carried


Gems and Jewelry
Qty Item Location
1 Key on a silver chain pouch
5 5 keys on a lead fob pouch
Memorized Spells



Spell Book



Notes
Talents
Stout, starts with +2 hp and rolls hp with advantage
+2 with melee and ranged attacks
Gear (max of 15 slots)
Leather Armor (1)
Shield +1 (1)
Great Axe (2)
Dagger (1)
Javelin x3 (3)
Backpack (0)
Water Flask (1)
Key on a silver chain (1)
Flint & Steel (1)
Rations, 6 days (2)
Torches, 2 (2)
Coin: 4gp 2sp
Fighter Class Special
Hauler, add Con mod to gear slots

Weapon Mastery, Great Axe, +1 to hit and damage, + half level (truncated) to hit and damage

Grit, Dex, advantage on rolls to overcome an obstacle with Dex
Background
Scout
Amulet of Skill
Amulet of Skill: Player adds 1 to any die rolled for the current wearer, not 1 to the total, but 1 to any die. There is a 1 in 20 chance the Amulet will become exhausted on any use and stop working thereafter for 2d6 hours. The runes covering the Amulet flash green each time it aids the wearer. When exhausted the runes fade away and the Amulet needs to be taken off and placed in the dark to recharge. When it has recharged the runes will reappear on the Amulet's surface. Perhaps the most important effect of the Amulet of Skill is the wearer cannot Critically Fail (roll a 1) on any attempt because the amulet's effect makes the minimum number appearing on a die 2.