Kravoud Windbeard    (Dwarf Male Temple Guard (Fighter/Cleric))
Character Information   
Name: Kravoud Windbeard XP/Next lvl: F/C 4,545 / F8,000-C6,000
Class: Temple Guard (Fighter/Cleric) HP:curr/max 20 / 20
Alignment: Neutral Good AC:reg/rear/no shield 0 / 4 / 2
Race: Dwarf Level: F3/C3
Age: 54 Height: 4'
Weight: 175 Gender: Male
Encumbrance: Movement: 9
Languages: Common and languages of Hill Dwarves, Gnomes, Goblins, Orcs, and Kobolds
Ability Scores   
STR: 12 (Weight Allow. 40; Max. Press 115; Open Doors 6; Bend Bars/Lift Gates 2%)
INT: 7 ()
WIS: 15 (Magical Defense Adjustment +1; Bonus Spells 2 1st level and 1 2nd level; Chance of Spell Failure 0%)
DEX: 10 ()
CON: 13 (System Shock Survival 85%; Resurection Survival 90%)
CHR: 10 (Maximum of 4 Henchmen)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10C 13C 14C 16C 15C

Notes: +3 to Saving Throws against Poisons, Rods, Staffs, Wands and Spells; +1 Wisdom bonus against magical spells that attack the mind: beguiling, charm, fear, hypnosis, illusions, possession, suggestion, etc.

Description and Background   
Description:
A scowling red-blond dwarf with a bushy uncombed beard and a raspy voice. Seemingly ascetic in his attire, he seems more concerned with the quality and practicality of his weapons and armor than with luxury or elegance. He carries a symbol of his god, Kagyar, hanging from a chain around his neck.

Background:
As a defender of the church of Kagyar, Kravoud looks for stray dwarves in order to redirect them to their land of Rockhome and praise the glory of Kagyar. He thinks his mission is to remind them of their ancestry and their immortals and not forget who they are.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Battle Axe 1 7 1-8/1-8 n n 18
Dagger 1 2 1-4/1-3 n n 18
Footman's Mace 1 7 1-6+1/1-6+1 n n 18 Magical +1 to hit/damage
Light Crossbow 1 60/120/180 1-4/1-4 n n 18 19
Equipment
Qty Item Location
1 Holy Symbol of Kagyar Around Neck
1 +1 Plate Mail Body
1 +1 Medium Shield Left Arm
1 Battle Axe
1 Dagger
1 Bassinet Helm Head
1 Backpack
5 Torches
10 Common Meals
1 Water Skin
2 Large Sacks
1 Small Sack
1 +1 Footman's Mace
1 Light Crossbow
20 Light Quarrels
5 Vials of Holy Water


Wealth   Enter negative number to subtract
PP GP EP SP CP
97 43 0 27 4
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
1 Kagyar Medallion worth 125 GP Around Neck
Memorized Spells


Level 1
Bless
Cure Light Wounds
Light
Protection from Evil

Level 2
Aid
Chant


Spell Book



Notes
Racial Notes
• Infravision 60'
• Racial enemies: Ogres, Trolls, Ogre Magi, Giants and Titans suffer a -4 to hit Hill Dwarves; +1 "to hit" Orcs, Half-Orcs, Goblins, and Hobgoblins
· Detect grade or slope in passage 1-5 on 1d6
· Detect new tunnel/passage construction 1-5 on 1d6
· Detect sliding/shifting walls or rooms 1-4 on 1d6
· Determine approx. depth underground 1-3 on 1d6
Weapon Proficiency
4 Proficiencies +1 at Level 6 Fighter
Battle Axe
Dagger
Mace
Crossbow
Spear
Non Weapon Proficiency
4 Proficiencies +1 at Level 4 Cleric

Dwarf Runes (9)
Etiquette (10)
Healing (counts as 2) (13)

Temple Guard Proficiencies
Alertness (16)
Religion (15)
Turning the Undead
Skeleton 4
Zombie 7
Ghoul (2HD) 10
Shadow (3,4HD) 13
Wight (5HD) 16
Ghast 19
Wraith (6HD) 20
Mummy (7HD) N/T
Spectre (8HD) N/T
Vampire (9HD) N/T
Ghost (10HD) N/T
Lich (11+HD) N/T
Special N/T

Spells
Bless duration is 6 rounds; must be cast pre-melee; +1 to morale/fear STs/to hit

Cure Light Wounds touch restores 1d8 of HP

Light duration 1+3 turns; cast at eyes -4 to hit/STs/+4 to AC

PFE duration 3*3 rounds on one creature; protected creature +2 ST vs. Evil magic; evil creatures -2 to hit protections ends if protected creature makes melee attack

Aid duration 1+3 rounds; bless plus 1d8 temp HPs for creature

Chant friendlies +1 to hit/damage/STs enemies -1 to hit/damage/STs lasts until chanter interrupted