Niserie Silverwreath    (Elven F Witch of Nicnevin (Daughter of Scáthach kit))
Character Information   
Name: Niserie Silverwreath XP/Next lvl: 7,480 / 10,000
Class: Witch of Nicnevin (Daughter of Scáthach kit) HP:curr/max 16 / 24
Alignment: N AC:reg/rear/no shield 3 (2 w/1-h wep) / /
Race: Elven Level: 3
Age: 171 Height: 5' 4
Weight: 103 lbs Gender: F
Encumbrance: Movement: 12
Languages: Common, Elven, Sylvan, Vagary
Ability Scores   
STR: 8 (wt allow 35; max press 90; open doors 5; bend bar 1%)
INT: 16 (bonus lang 5)
WIS: 17 (16) (mag def adj +3; bonus spells 2/2/1/-/-/-/-. (16+1 cloak))
DEX: 19 (Rxn adj +3; missile hit +3; def adj -4)
CON: 7 (sys shock 55%; Res surv 60%)
CHR: 11 (Max Hench 4)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 13 14 16 15

Notes: bonuses for wis and dex, +1 vs ench/charm

Description and Background   
Description:
Strawberry blonde wavy hair cascades to frame slender features. Subtle curves of the elven woman move beneath the layered gossamer dress composed of greens, golds and browns with the sway of her step. The strap of a pack crosses one shoulder and the tip of a bow peeks above another, yet the more striking than that are the eyes like smoky jade that seem to pierce beyond all pretense and latch onto one's soul.

Background:
Niserie was raised far from society, even for an Elf. Her mother, aunt and grandmother taught her the ways of the forest and many secret things besides. Life amid nature was idyllic, and her family taught her of many things though she at first had little exposure to the wide world beyond. Eventually she learned the path of Nicnevin, the Archfey Queen of the Faeries. She dove into her training with a passion and love of the craft, and ere long she was sent on her way. At first Nis roamed and practiced those things she had been taught, helping many with whom she crossed paths. Soon, however, she became more and more aware of the treachery of strangers; particularly of humans. For the next several decades she wandered, honed her skills and simply lived. But then, one day, the call came to her... she knew the voice of her patron, a sound like thunder and warmth at once. A voice like echoes of crashing rocks and the fury of a tempest. Nicnevin called to her, and in her soul she knew the time had come to let her winds be guided fully by the goddess of Giants and Witches. The Archfey had called to her, and she must needs answer...


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Longbow 2 50/100/170 8 1d8/1d8 n n 20 Dex +3, Elf +1 w/bows, +1 familiar
Dagger 2 10/20/30 2 1d4/1d3 n n 20 Dex +3 hit, +1 familiar
Equipment
Qty Item Location
1 Sun Dress (gossamer layers. blend of green, gold and brown) worn
1 Longbow (Seabhag meaning Hawk) worn
1 Belt (woven brown leather with silver and gold accent) worn
1 Quiver, tan/brown leather worn
42 Sheaf arrows quiver
1 Dagger belt
1 Backpack (deep green sling bag style) worn
2 small sack pack
1 Bedroll (winter blanket) pack
1 pouch belt
1 Boots (tanned buck-skin) worn
1 Silk rope 50' pack
7 Dry rations 1 week (dried mushrooms, fruit, nuts) pack
0 cash (18gp 6sp, half pack half pouch) pack/pouch
1 waterskin pack
1 Greenfinger arrow. extra dmg, more vs goblins quiver
1 'Cloak of Sighs' heavy black cloth (+1wis, +1 save ench/charm) worn
1 fur armor (as leather) worn


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 328 0 8 39
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 0
Cantrip
Detect Magic
read magic

Level 1
Bless
Cure Light Wounds
Entangle
Sanctuary

Level 2
Charm Person or Mammal
Hold Person
Produce Flame


Spell Book


Level 0
2+2/2+1/-/-/-/-/-
Detect Magic
read magic

Level 1
Analyze Balance
Bless
Call Upon Faith
Cause/ Remove fear
Command
Create/ Destroy water
Cure Light Wounds
Detect good/evil
Detect Poison
Detect Snares and Pits
Endure Cold/ Heat
Entangle
Faerie Fire
Invisibility to Undead
Locate Animals or Plants
Log of Everburning
Pass Without Trace
Protection from Evil/ Good
Purify food and drink
Ring of Hands/ Woe
Sanctuary
Shillelagh
Speak with Astral Traveler

Level 2
Aid
Augury
Barkskin
Charm Person or Mammal
Create Holy Symbol
Detect Charm/ Undetectable Charm
Draw Upon Holy Might
Dust Devil
Enthrall
Find Traps
Fire Trap
Flame Blade
Goodberry
Heat/ Chill metal
Hold Person
Know Alignment
Music of the Spheres
Mystic Transfer
Obscurement
Produce Flame
Slow Poison
Speak with Animals
Trip
Warp Wood/ Straighten wood
Withdraw


Notes
Proficiencies:
Weapon Profs:
Longbow (free, Class tradition)
Sickle (free, class tradition)
Dagger
Single-weapon style specialization (1 pt AC bonus when only using a single one-handed weapon and no shield)

Languages:
Common, Elven, Sylvan, Vagary (int)

Non-Wep Prof:
Alchemy (free from class) (int-3)
Astrology 2 (Int)
Herbalism 2 (Int -2)
Hunting 1 (Wis-1)
Language, Modern: Vagary (Int)
Supernatural Lore 1 (int +1)
Tumbling 2(cross class) (Dex)
Witchcraft (free from class) (Wis)
Familiar:
'Ducky'
Cat, Male, Tuxedo
AC: 5 (natural)
Mv: 9
Hps: 17/17 (2 HD base + 1d4/witch lvl)
Thac0: 19
Att: 3
dmg: 1d2+1; 3 (Claws; bite)
Sz: T (1' tall)

Benefits to the Familiar:
-Saving throws as the witch
-Can speak as a human to the Witch
-Can understand human speech
-Gain 1d4 hp/level of the witch
-Can cast any 1st to 3rd level spell known by the witch
* +1 to hit and dmg

Benefits to the Witch:
+1 to surprise rolls (from heightened senses)
+1 to hit
*Add familiars HP to the Witch's total (only original 2HD)
*Extra levels of spell storage (as per pearl of power)
*Additional Sensory powers
(Cat: Excellent night vision & superior hearing)
*Cat special bonus, -1 to Witch's AC

[url=https://www.unseenservant.com/index.php?do=showone&id=296734&macid=0]Base Hps for Ducky [2d8]=9[/url]
[url=https://www.unseenservant.com/index.php?do=showone&id=296735&macid=0]witch level hps for ducky [3d4]=8[/url]
[url=https://www.unseenservant.com/index.php?do=showone&id=296736&macid=0]Familiar spell level slot as pearl of power [1d100]=76[/url]
5th level spell slot
Spheres
Maj: All, Astral, Charm, Creation, Divination, Elemental, Necromantic, Summoning
Min: Healing, Plants, Protection, Weather
Faerie Witch Kit:
Witches of the Faerie, or Fairy, Tradition are based on works of fantasy and literature. Faerie witches have appeared in the works of Shakespeare and arguably the best known Faerie Witch was Morgaine, also known as Morgan Le Fey from the legends of King Arthur. Faerie Witches are normally elven or have elven blood, such as half-elves. Some humans can and have been admitted to a Faerie Tradition. The Faerie Tradition differs from other traditions in subtle ways. It is an ecstatic, rather than a fertility, tradition. Strong emphasis is placed on sensual experience and awareness. All witches of the faerie tradition are in direct contact with their Goddess. This leads to less of a reliance on ceremony and ritual for these witches. These witches make the least use of magic tools and circles. While this can be an advantage, this tradition is not for everyone and for very few humans. Elves, who are used to dealing with the magical realms of the Faerie, can perceive the Goddess much clearer than their human counterparts. Thus any human entering this tradition has a base chance of 30%, -1% per Wisdom score of spell failure. Half-elves have a base chance of 15%. Elves don’t have to check. Covens made up of witches in the faerie tradition will some times refer to themselves as tribes or clans. Unlike most other covens, faerie witches coven meet only rarely. Preferred Covens: This kit is suited for any coven or solitaries; mostly good or neutral witches. Typically all the faerie witches in an area will belong to the same coven. Faerie witches rarely join covens that have other traditions in addition to their own. Barred Covens: Faerie Witches will not belong to Diabolic or Demonic covens. Role: Faerie witches are a source of much ancient knowledge. However their typically rural homes will be well disguised. Faerie witches tend to be the most xenophobic of all the witch traditions. Because of this Faerie witches tend to be the rarest of adventuring player character witches. Weapon Proficiencies: Required: None. Recommended: Dagger, Long Bow. Non-Weapon Proficiencies: Required: None. Recommended: Agriculture, Animal Handling, Music. Equipment: No special equipment is required.

Special Benefits: Faerie witches are quite adapt at creating magic items. They can add a 10% bonus to their success. Faerie witches can learn the long bow as a weapon with no penality. Special Hindrances: Like the faerie races, Faerie witches are effected by cold forged iron. Faerie witches take an extra +1 hit point of damage from such weapons (to hit is not effected). Wealth: Faerie Witches receive the normal wealth for witch classes. Races: Mostly elves and half-elves will belong to these traditions. Some humans have been known to enter this tradition, but it is rare. Occult Powers Lesser: Glamour Minor: Human Control Medial: Immune to Charm & Hold Greater: Shape Change Superior: Wish or Witch’s Blessing
Race/Class Abilities:
90% resistance to sleep/charm
Infravision (60 ft)
Detect Concealed or Secret doors (10 ft): Inactive(0;1/6); Active(2/6;3/6)
+1 to hit Long/short bow
+1 to hit Long/short sword
Elven surprise (-4 to enemy surprise roll if not in metal armor or w/in 90ft of others without this feature)

===
Witch
-Cantrip (as spell) 1/day
-Turn Undead

Natural Armor/wep allowed (leather, fur, bone, etc. No metal)

@Lvl 3, read/detect magic 1/day

===
Daughters of Scáthach witch tradition

Bonus WP: Longbow and Sickle

@Lvl 3, Healing balm
create a balm that heals 3hp/ lvl /day. Must spend 1hr/day gathering/prepping it. Split no more than 3 ways each day.
Misc
Arrows re-stocked after the battle of the 4 witches

+1k xp (+10% for high wis & int)
-new info, Esdra (new nemesis? who can use her cloak to go invis)
Esdra, swifthollow and Z later assisted the party in the sewes against the Dark Coven: Suspiro and Lamentations slain, Tenebrae escaped.

assumed Niserie was working for 'The Aurens'. Escaped

-New ally (Wilwayaisawen) whose nemesis is Zandemere (scarred elf, wolf howl. Escaped)

+800 xp (+10% for high wis & int) =>880
for fighting the Dark 3 witches and their lackeys in the sewer

Nis will take the Suspiro's Heavy Black Cloth Cloak, the 'Cloak of Sighs'
+1 Wis and +1 saves vs Enchant/Charm
===
1k xp Christmas '23
2k xp Krampus-mas '24

Greenfinger arrow:
"I sometimes make these when I have the proper material," he says holding the arrow out to her, "I call them greenfingers. Their fine point does extra damage to any it hits and should your target be a goblin, twill do even more damage."
adds +1 damage to a successful hit and +2 vs. a goblin.