'Stig' Stigandr Yngvarsen    (Human (Mithal) Male Barbarian)
Character Information   
Name: 'Stig' Stigandr Yngvarsen XP/Next lvl: 300 / 900
Class: Barbarian HP:curr/max 35 / 35
Alignment: Chaotic Neutral AC:reg/rear/no shield Unarmoured: 18 / 14 / 16
Race: Human (Mithal) Level: 3 (proficiency+2)
Age: 17 Height: 6'1
Weight: 178lbs Gender: Male
Encumbrance: (70/140) 67lbs current. Movement: 30'ft
Languages: Common Austria, Mithal, Kun
Ability Scores   
STR: 14 (+2 modifier)
INT: 12 (+1 modifier)
WIS: 12 (+1 modifier)
DEX: 16 (+3 modifier (Mithal ethnicity +2 bonus applied))
CON: 16 (+3 modifier)
CHR: 12 (+1 modifier (Mithal ethnicity +1 bonus applied))

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes: +2 bonus vs Strength & Constitution saves from Class bonus, plus ability scores above.

Description and Background   
Description:
Tall and brooding, a chiselled jawline only just growing his first beard but sporting numerous scars and bruises from wrestling opponents and his own inner demons; a tempest of storm that can whip up at a moment's notice but then become chillingly calm. Sun weathered skin, raven coloured hair, green eyes. Of Mithal ethnicity.

Background:
Heralding from the small town of Belmont in the foothills of the Shadowlow, it is about as far from the sea as one would care to go. The town famed for its tannery is also home to several bloomery forges that smelt the bog iron nuggets excavated from the wilderness Steppe or mined in the ore veins under the mountain. Stig's father is a skilled Gothi, following a Smidr (smithing) domain under Thor though the family clan is largely of warrior fighting or drinking stock. We mine the iron ore, smelt it into metal, beat it into shape and then stab you with it.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Proficiency with all simple & Martial weapons / n n +2 to hit and damage.
Battleaxe 1 Melee Slashing 1d8/1d10 two handed n n +2 to hit and damage.
Svilland Javelins 1 30/120 Piercing 1d10/1d10 n n +3 to hit and damage.
Rage Attack bonus / n n +2 damage in melee
Equipment
Qty Item Location
1 Explorers outfit: leather boots, hide clothes, fur lined cloak. Worn
1 Round Shield (+2 to AC). 6lbs Back
1 'Blizzard', Battleaxe 4lbs Shoulder
3 Svillander Javelins. 3 x 2lbs Shield
1 Backpack and bedroll. 5lbs + 7lbs Backpack
1 Lantern and 3 oil flasks 2lbs + 3 x 1lbs Backpack
1 Mess tins 1lbs, tinderbox 1lbs, candles, expedition kit Backpack
1 Artisan's toolkit: Smith's tools. 8lbs Backpack
1 Wineskin and 2 days preserved rations. 5lbs full + 2 x 2lbs Backpack
1 50'ft rope, pitons and small hammer. 10lbs Backpack
5 Firebrand torches 5 x 1lbs Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 10 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Barbarian Rage and other class traits:
Proficiency with all simple & martial weapons and light & medium encumbered armours and shields.

Unarmoured: AC is 10 + Dex modifier + Con modifier + shield if used.

Reckless Attack @2nd: On my first attack I may attack with recklessness and gain advantage on strength based melee attacks but receive disadvantage on attack rolls against me during this turn.

Danger Sense @2nd level: "I have a bad feeling about this...". Gain advantage on Dex saving throws vs traps and spells you can see or sense (sound, smell, touch, taste).

Rages: 3 x daily. +2 damage during each rage phase.

During Rage:
Gain advantage on Strength checks and Saving Throws.
During melee, gaining +2 bonus damage.
Gain: resistance to piercing, slashing and bludgeoning damage.

Charge Attack: Mithal ethnic group bonus, add +2 proficiency to charging attacks or when set to receive a charge.

Draugr Slayer:
You are an expert at slaying the undead. You gain the following benefits:
• When you reduce a draugr to 0 hit points, you can make another attack as a reaction.
• You have advantage on your attack rolls against draugrs.
• You can’t be flanked by the undead.
Life Skills
Starts with proficiency in:

Barbarian class choices:

Perception & Nature

Character Background: Folk Hero!

Animal Handling & Survival

Mithal Ethnic skill: Insight.

Gain 'Rustic Hospitality' feature: you can find a place to hide, rest or recuperate among common folk unless you have been a danger or threat to them. This includes shielding you from the law.


Skills Checks:

Proficiency plus wisdom bonus:

Perception +3
Animal Handling +3
Survival +3
Insight +3

Proficiency plus intelligence bonus:

Nature +3