Torvik Shadowhood    (Dwarf Male Fighter/Thief Kit:Hammerfall Defender)
Character Information   
Name: Torvik Shadowhood XP/Next lvl: 2,650|2,659 / 4,000|5,000
Class: Fighter/Thief Kit:Hammerfall Defender HP:curr/max 7 / 16
Alignment: AC:reg/rear/no shield 5 / 7 / 5
Race: Dwarf Level: 2/3
Age: 46 Height: 4' 6
Weight: 160 lbs Gender: Male
Encumbrance: Movement: 6
Languages: Common, Dwarvish, Thief's Cant
Ability Scores   
STR: 14 (Wt. Allow 55| Max. Press 170| Open Doors 8| Bend-Lift 7%)
INT: 10 (No. of Lang. 2)
WIS: 11 ()
DEX: 16 (Reaction Adj. +1| Missile Atk. Adj. +1| Defensive Adj. -2)
CON: 15 (HP Adj. +1| Sys. Shock 90%| Res. Survival 94%)
CHR: 9 (Max. No. of Henchmen 4)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 14 12 16 15

Notes: +4 bonus vs magical wands, staves, rods, and spells

Description and Background   
Description:

Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Short Sword 1 3 1d6/1d8 n n 20
Footman's Pick 1 7 1d4+1/1d4+1 n n 20
Light Crossbow 1 60|120|180 7 1d4/1d4 n n 20 20 Attk +1 from Dex
Dagger 2 10|20|30 2 1d4/1d3 n n 20 1 Attk +1 from Dex when Thrown
Duvan's Shortsword 1 3 1d6/1d8 n n 20
Equipment
Qty Item Location
2 Belt Equipped/Backpack
2 Boots, Soft Equipped/Backpack
1 Cloak, Good Cloth Equipped
2 Tunic Equipped/Backpack
2 Breeches Equipped/Backpack
1 Sword scabbard, hanger, baldric Belt
1 Backpack Back/Carried
1 Studded leather Armor Equipped
1 Rope (per 50 ft.) Silk Backpack
1 Short sword Backpack
1 Light crossbow Back/Carried
20 Light quarrels Bolt case
1 Bolt case Backpack
1 Waterskin Backpack
1 Rations, iron (1 wk) Belt pouch, Large
1 Belt pouch, Small Belt
1 Belt pouch, Large Belt
1 Footman’s pick Belt
1 Flint and steel Backpack
15 Torch Backpack
8 Fishhook Backpack
1 Whetstone Backpack
1 Dagger Knife Sheath
1 Knife sheath Belt
1 saddlebags Carried
1 weeks tins of rations saddlebags
1 steel flint saddlebags
5 torches wrapped together with a leather band saddlebags
2 leather bag carried
1 small leather bound book leather bag
2 rolled vellum scrolls mahogany case
1 mahogany case leather bag


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 325 0 4 49
Magic Items
Qty Item Location
1 Tin Healing Salve Backpack
1 Durvan's Shortsword Belt/Scabbard


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Hammerfall Defender Kit
You were born into the clans tasked with defending Hammerfall from their foes. Since birth, your body and mind were honed into the defense of your home, the last bastion of the dwarven race. While in your homeland, you gain a +2 bonus to your Reaction rolls.

This kit must be taken at level 1 and is only available to Dwarves who are Clerics, Crusaders, Fighters or a Fighter multi-class. At first level (and first level only) you gain a bonus of +2 hit points as well as 2 additional weapon proficiencies. In addition, when in battle underground you gain a temporary 1 point bonus to your armor class.

Weapon Proficiencies
Light crossbow
Dagger
Footman’s pick
Short sword
Dwarf Skills/Abilities/Penalties
add 1 to their dice rolls to hit orcs, half-orcs, goblins, and hobgoblins. When ogres, trolls, ogre magi, giants, or titans attack dwarves, these monsters must subtract 4 from their attack rolls.

Dwarven infravision enables them to see up to 60 feet in the dark.

Detect grade or slope in passage 1-5 on 1d6
Detect new tunnel/passage construction 1-5 on 1d6
Detect sliding/shifting walls or rooms 1-4 on 1d6
Detect stonework traps, pits, and deadfalls 1-3 on 1d6
Determine approximate depth underground 1-3 on 1d6

add 1 to their initial Constitution scores.
subtract 1 from their initial Charisma scores.

+4 bonus vs magical wands, staves, rods, and spells based on CON score.

Thief Skill Adjustments
Open Locks +10%
Find/Remove Traps +15%
Climb Walls –10%
Read Languages –5%
Thief Abilities
Pick Pockets 15%
Open Locks 55%
Find/Remove Traps 65%
Move Silently 25%
Hide in Shadows 35%
Detect Noise 15%
Climb Walls 50%
Read Languages -5%

DEX Adjustments
Open Locks +5%
Weapon Proficiencies
Set Snares
Cooking
Forgery
Duvan's Sword
"Named Volgundar or more commonly Mountain Tooth, its powers only function in the hands of a dwarf. It's bite...is said to weaken any foe when a master strike occurs. If its name is called upon in dwarven, it will bless the holder with enhanced skills for a short time. Legend says that if it is returned to the forge that birthed it, the swordbearer may enhance its abilities."

short sword which when wielded by a dwarf is +2 damage, but on a natural 20 it does additional damage on top of the critical and drains the strength of its opponent. If Volgundar is spoken while the sword is drawn all skill checks receive a bonus of 2 or +5% if a class skill for one turn.

Volgundar (Mountain Tooth) (Durvan's shortsword) (Heritage Item) +2 damage when wielded by a dwarf. On a natural 20 it does +1d6 in addition to the normal crit bonus as well as drains a point of Strength from the opponent hit. If its name is spoken when the weapon is drawn it adds a +2 bonus/or +5% bonus to all skills used for the next turn.
Treasure
Silver Dagger (taken by Torvik) (nonmagical)
Rat King's Dagger (serrated high quality) (taken by Torvik) (magical)
Rat King small silver unadorned ring (taken by Torvik) (nonmagical)
-Curved Silver Dagger with hilt of ivory shaped into a wolf's head (magical)
-Fire Medallion (magical)
Curved Silver Dagger with hilt of ivory wolf head
Wolves Bane Silver Dagger +1 hit/damage against normal foes. Does 1d4 additional damage against a lycanthrope and 1d8 additional against a werewolf.
Fire Medallion
Grants the wearer a +2 saving throw bonus against fires. A failed save will still only do half damage.
Pirate Coin
(2 gold, 34 silvers, and 58 coppers)