Grimnar Runesmith    (Mountain Dwarf Male Fighter/Cleric Champion Kit)
Character Information   
Name: Grimnar Runesmith XP/Next lvl: F6161-C6161 / F8000-C13000
Class: Fighter/Cleric Champion Kit HP:curr/max 40 / 40
Alignment: CG AC:reg/rear/no shield -1 / 1 / 1
Race: Mountain Dwarf Level: F3 / C4
Age: 68 Height: 60 inches
Weight: 165 Gender: Male
Encumbrance: Movement: 6
Languages: Common, Dwarven, Elf, Gnome, Goblin, Kobold, Orc, Troll
Ability Scores   
STR: 18 ((94) +2 / +5 / 335 / 380 / 15 (3) / 35%)
INT: 13 ( 3 / 6th / 55% / 9)
WIS: 16 (+2 / 2-1st / 2-2nd / 0%)
DEX: 10 ( 0 / 0 / 0)
CON: 16 ( +2 / 95% / 96% / 0 / Nil)
CHR: 14 ( 6 / +1 / +2)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 14 13 16 15

Notes: +4 Con bonus vs Rod, Staffs, Wands, Spells, and Poisons.

Description and Background   
Description:
Burly dwarf covered in round scars on his arms. His Fire Red Beard with several braided sections in the front. Mild mannered and quiet. Always eye balling weapons and some times smiles and some times shakes his head.

Background:
Grimnar Runesmith is the first son of Runesmith of the local dwarf clan. Dalmarek - Weapon Smith & Armorer - Stallanford and Grimnir's father were taught by the same Weaponsmith when they were young. They have had several friendly dealings in the past. Grimnir has been in captivity for going on 3 years. he was kidnaped and taken hostage to make weapons for some evil Queen. He has been taken from his cell and marched to the forges every day for the last 3 years. He makes over tempered weapons and shields for the Queen's thugs so that they will break when used in combat.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Specialized Blessed Broad Sword from Church. 3/2 5' 5 2d4/1d6+1 y n 18 +4/+8 -- +1/+2 Sp, +1/+1 Blessed. Str +2/+5
Hand Axe 1 1/2/3 4 1d6/1d4 n n 18 2 +2/+5 -- Th +3/+5
Javelin 1 2/4/6 4 1d6/1d6 n n 18 2 +2/+5 -- TH +3/+5
Chaotic Broad Sword +2 3/2 5' 3 2d4/1d6+1 y n 18 +5/+9--+1/+2 Spec, +2/+2 Magic, +2/+5 Str
Footman's Mace +1 / n n
Equipment
Qty Item Location
1 Suit Dwarven Chainmail +1 (20) Body
1 Medium Shield Left Hand
1 Wilderness Harness Over Armor
1 Backpack Back
1 Tall Quiver for Javelins Back/Pack
1 Hooded Lantern Pack
4 Javelin Quiver
4 Lamp Oil Pack
2 Hand axes Belt
2 Small Belt pouches Belt Rt & Lt
10 Candles Pack
1 Flint & Steel with Tinder Box Pack
1 Silver Holy Symbol of Crossed Axes Neck
1 Small Tent Pack
2 Winter Blankets Pack
1 Hooded Cloak Body
2 Scroll Cases (Tubes Bone) Pack
2 Weeks Iron Rations Pack
1 Broad Sword Back
1 Healing bag Pack
1 Bundle-13 short swords, 3 spear points Backpack
2 Short Swords (Good Quality) Hobgoblins Pack sides


Wealth   Enter negative number to subtract
PP GP EP SP CP
175 1230 253 277 256
Magic Items
Qty Item Location
1 Ring of Fire Resistance Right Hand
1 Blessed Broad Sword +1 Right hand
1 Dwarven Chainmail +1 Pack
1 Round Medium Shield +1 Left Hand
1 Chaotic Broadsword +2 packside
1 Platemail +1 Body
1 Healing Potion (2d4+2) Pack
1 Footman's Mace +1 Belt


Gems and Jewelry
Qty Item Location
1 Emerald. 100 gp value Pack
Memorized Spells


Level 1
Cure Light Wounds - PHB
Cure Light Wounds - PHB
Cure Light Wounds - PHB
Cure Light Wounds - PHB
Detect Magic - PHB
Entangle - PHB

Level 2
Aid - PHB
Cure Moderate Wounds - S&M
Cure Moderate Wounds - S&M
Hold Person - PHB


Spell Book


Level 1
Analyze Balance - Tome
Animal Friendship- PHB
Anti-Vermin Barrier - Tome
Astral Celerity - S&M
Battlefate - S&M
Bless - PHB
Blessed Watchfulness - S&M
Calculate - S&M
Call Upon Faith - Tome
Calm Animals - S&M
Combine - PHB
Command - PHB
Courage - Tome
Create Water - PHB
Cure Light Wounds - PHB
Detect Evil - PHB
Detect Magic - PHB
Detect Poison - PHB
Detect Snares & Pits - PHB
Dispel Fatigue - S&M
Emotion Read - Tome
Endure Cold / Endure Heat - PHB
Entangle - PHB
Faerie Fire
Firelight - S&M
Invisibility to Animals - PHB
Invisibility to Undead - PHB
Know Age - Tome
Know Direction - Tome
Know Time - Tome
Light - PHB
Locate Animals & Plants - PHB
Log of Everburning - Tome
Magical Stone - PHB
Mistaken Missives - Tome
Morale - Tome
Orison - S&M
Pass without Trace - PHB
Personal Reading - Tome
Protection from Chaos - S&M
Protection from Evil - PHB
Purify Food & Drink - PHB
Remove Fear - PHB
Ring of Hands - Tome
Sacred Guardian - Tome
Sanctuary - PHB
Shillelagh - PHB
Speak with Astral Traveler - Tome
Strength of Stone - S&M
Sunscorch - S&M
Thought Capture - Tome
Weighty Chest - Tome
Wind Column - S&M

Level 2
Aid - PHB
Astral Awareness - S&M
Augury - PHB
Aura of Comfort - Tome
Barkskin - PHB
Calm Chaos - Tome
Chant - PHB
Chaos Ward - S&M
Charm Person or Mammal - PHB
Create Holy Symbol - Tome
Cure Moderate Wounds - S&M
Detect Charm - PHB
Dissension's Feast - Tome
Draw on Holy Might - Tome
Dust Devil - PHB
Emotion Perception - Tome
Enthrall - PHB
Ethereal Barrier - S&M
Find Traps - PHB
Fire Trap - PHB
Flame Blade - PHB
Frisky Chest - Tome
Goodberry - PHB
Heat Metal - PHB
Hesitation - Tome
Hold Person - PHB
Idea - Tome
Iron Vigil - S&M
Know Alignment - PHB
Lighten Load - Tome
Messenger - PHB
Mind Read - Tome
Moment - Tome
Music of the Spheres - Tome
Mystic Transfer - Tome
Nap - Tome
Obscurement - PHB
Produce Flame - PHB
Resist Acid & Corrosion - S&M
Resist Fire / Resist Cold - PHB
Restore Strength - S&M
Sanctify - Tome
Silence 15' Radius - PHB
Slow Poison - PHB
Snake Charm - PHB
Soften Earth & Stone - S&M
Speak with Animals - PHB
Spiritual Hammer - PHB
Trip - PHB
Warp Wood - PHB
Watery Fist - S&M
Withdrawl - PHB
Wyvern Watch - PHB
Zone of Truth - Tome


Notes
Race Skills- Dwarf
-Bonus Saves vs Wands, Staves, Rods and Spells
-Bonus saves vs poisons
-20% Malfunction for magical items
-+1 to hit Orcs, Half-Orcs, Goblins, and Hobgoblins.
-+4 AC bonus when fighting Ogres, Trolls, OgreMagi, Giants and Titans.
-Infra-vision 60 feet.
-Miners of Great Skill. Detect:
Grade slope in passage= 1-5 on 6
Tunnel/pass construction=1-5 on 6
Sliding/shifting walls or rooms=1-4 on 6
Stonework traps, pits, deadfalls=1-3 on6
determine depth underground 1-3 on 6
Weapon proficiencies
Specialized Broad Sword
Hand axe
Javelin
Composite Short Bow
Non-Weapon Proficiencies
Weaponsmith - Secondary skill
Armorer - Secondary skill
Endurance- (Free Kit) Con 0
Intimidation - (Free Kit) Str 0
Religion - (Free Kit) Wis 0
Mining - (Free Kit) Wis 0
Dwarf Runes- (1) Intell +2
Smelting- (1) Intell 0
Leatherworking- (1) Intell 0
Healing - (2) Wis -2
Champion Kit Skills
*Must have Strength 15, Wisdom 15 and Charisma of 14.
*Must have Armorer and Weaponsmith as secondary skills
*Any weapon and specialize in one weapon
*Champion allowed to specialize in one weapon
*Blessed weapon from their church +1
*Never refuse a fight related to his religion.
*Starts with 6d4 x 10 gold
Cleric Spells
1st = 6
2nd= 4
Magical Item Descriptions
Ring of Fire Resistance-The wearer of this ring is totally immune to the effects of normal fires—torches, flaming oil, bonfires, etc. Very
large and hot fires, molten lava, hell-hound breath, or a wall of fire spell will cause 10 hit points of damage per round if the wearer is directly within the conflagration.
Exceptionally hot fires such as red-dragon breath, pyrohydra breath, fireballs, flame strike, fire storm, etc., are saved against with a
+4 bonus to the die roll, and all damage dice are calculated at –2 per die, but each die is never less than 1 in any event. As a rule of
thumb, consider very hot fires as those that have a maximum initial exposure of up to 24 hit points, those of exceptional heat to be 25
or more hit points.
Chaotic Broad Sword +2
The information on the Chaotic sword so far is this:
The Chaotic Sword +2 gives power of absolute command over up to 40 HD each of goblins and hobgoblins. When wielded the sword wielder and all allies within 60' are immune to charm and sleep spells.