Character Information
|
Ability Scores
|
Saving Throws
Death, Paralysis, Poison: |
Petrification, Polymorph: |
Rod, Staff or Wand: |
Breath: | Spell: |
9 | 12-2=10 | 13-2=11 | 15-2=13 | 14-2-12 |
Notes: +2 vs Magic for Saving Throws, 54% Magic Resistance |
Description and Background
|
Weapons
Wealth Enter negative number to subtract |
Magic Items
|
Memorized Spells
|
Spell Book
Level 0 Dancing Lights Darkness Faerie Fire Magic Missile (4 missiles per spell) Level 1 Animal Friendship (Animal) Bless (All) Combine (All) Command (Charm) Create Water (Elemental) Cure Light Wounds (Healing) Detect Evil (All) Detect Magic (Divination) Detect Poison (Divination) Detect Snares and Pits (Divination) Endure Cold/Endure Heat (Protection) Entangle (Plant) Faerie Fire (Weather) Invisibility To Animals (Animal) Invisibility To Undead (Necromantic) Light (Sun) Locate Animals or Plants (Animal) Magical Stone (Combat) Protection from Evil Purify Food and Drink (All) Remove Fear (Charm) Sanctuary (Protection) Shillelegh (Combat) Level 2 Aid (Necromantic) Augury (Divination) Barkskin (Protection) Chant (Combat) Charm Person or Mammal (Animal) Detect Charm (Divination) Dust Devil (Elemental) Enthrall (Charm) Find Traps (Divination) Fire Trap (Elemental) Flame Blade (Elemental) Heat Metal (Elemental) Hold Animals (Animal) Hold Person (Charm) Know Alignment (Divination) Messenger (Animal) Obscurement (Weather) Produce Flame (Elemental) Resist Fire/Cold (Protection) Silence 15' Radius (Guardian) Slow Poison (Healing) Snake Charm (Animal) Speak With Animals (Animal) Spiritual Hammer (Combat) Withdraw (Protection) Wyvern Watch (Guardian) |
Notes
|