Finnr    (Dwarf Male Fighter/Cleric)
Character Information   
Name: Finnr XP/Next lvl: 0/0 / 2,001/1,501
Class: Fighter/Cleric HP:curr/max 9 / 9
Alignment: Neutral Good AC:reg/rear/no shield 5 / 6 / 6
Race: Dwarf Level: 1
Age: Height:
Weight: Gender: Male
Encumbrance: Movement:
Languages: Common, Dwarven, Gnome, Goblin, Kobold & Orchish
Ability Scores   
STR: 18/79 (+2/+4 to hit/damage, +1500 WA, OD 1-4, BBLG 30%)
INT: 6 ()
WIS: 14 (2 1st level bonus spells)
DEX: 12 ()
CON: 14 (SSS 88%, RS 92%)
CHR: 11 (12 for Dwarves, Max henchman 4 (5 for Dwarves)))

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
10 13 14 16 15

Notes: +4 to save vs Poison, Wands, Staves, Rods and Spells

Description and Background   
Description:


Background:
Follower of Zodarrim.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Long Sword 1 1d8+4/1d12+4 n n +2 to hit
Javelin 1 2/4/6 1d6+4/1d6+4 n n 6
Equipment
Qty Item Location
1 Scale Armor worn
1 Shield, small, wooden carried
1 Backpack carried
1 Waterskin Backpack
1 Rations, standard, days Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 0 0 14 7
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
1 Wooden Holy Symbol worn
Memorized Spells


Level 1
Command
Cure Light Wounds
Cure Light Wounds


Spell Book


Level 1
Bless
Command
Create Water
Cure Light Wounds
Detect Evil
Detect Magic
Light
Protection from Evil
Purify Food & Drink
Remove Fear
Resist Cold
Sanctuary


Notes
Dwarf
Infravision 60'
Detect grade or slope 75%
Detect new construction 75%
Detect sliding shifting walls/rooms 66 2/3%
Detect traps involving stonework 50%
Determine depth underground 50%
+1 to hit Half-Orcs, Goblins, Hobgoblins or Orcs
Ogres, Trolls, Ogre-Magi, Giants and Titans are -4 to hit Dwarves
Weapon Prof.
Cleric
Turn Undead