Detect Subterranean Structures
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Detect grade or slope in passage, upwards or downwards = 75% probability (d4, score 1-3)
Detect new construction or passage/tunnel = 75% probability
Detect sliding or shifting walls or rooms = 66 2/3% probability (d6, score 1-4)
Detect traps involving pits, falling blocks and
other stonework = 50% probability (d4, score 1-2 or d6, score 1-3)
Determine approximate depth underground = 50% probability |
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Melee Bonuses
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In melee combat (see COMBAT), dwarves add 1 to their dice rolls to hit opponents who are
-half-orcs
-goblins
-hobgoblins
-orcs
When being attacked by these monsters, dwarves subtract 4 from their opponents' "to hit" dice rolls because of the dwarves' small size and combat ability against these much bigger creatures.
-ogres
-trolls
-ogre magi
-giants
-titans
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Languages
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able to speak the "common tongue" of all humankind, dwarven, gnome, goblin, kobold, and orcish
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Racial Preferences
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dealings with dwarves are always preferred, and the members of the other races will be reflected accordingly:
considerable goodwill exists towards the gnomes and halfling races
thought of neutrally but some suspicion will be evidenced to humans and half-elf races
elves are greeted with antipathy |
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Weapon Proficiencies
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War Hammer, two handed
Pick Axe, one handed
Sling and Bullets/Stones, hurled
Dagger, hurled |
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