Hunter Thorne    (Cybernetic Human Male Bounty Hunter)
Character Information   
Name: Hunter Thorne XP/Next lvl: /
Class: Bounty Hunter HP:curr/max 59 / 70
Alignment: AC:reg/rear/no shield 6 / 6 / 6
Race: Cybernetic Human Level: 1
Age: 21 Height: 6'
Weight: 180 lbs Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 17 (Physical Strength)
INT: 8 ()
WIS: 12 (Mental Strength)
DEX: 13 ()
CON: 17 ()
CHR: 6 (MF 2|MA -2|RA -1)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Vibro Dagger 3d6/ n n
Bola 1d4/ n n
Equipment
Qty Item Location
1 Waterskin Backpack
1 Backpack Carried/Back
1 Bedroll Backpack
1 Boots Equipped
1 Tinder Box Backpack
1 Week's Iron rations for 1 Backpack
6 Torches Backpack
1 Fiber Armor Equipped
1 Vibro Dagger Carried/Belt
1 Bola Carried/Pocket
1 Shield Carried


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 50 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Cybernetic Left Arm
Arm stats: Str. 18 for arm/hand activities (different from your overall Str. as listed), punch is 1d4+ Str. bonus (which is +1 point for every point over 15, thus your total is +3), resistant to heat and cold. There are no pain receptors in the arms, which can be good or bad. There are some sensors and little lights/sounds that go off in warning if the arms are damaged or in danger zone (e.g. too hot). Assume you have a little tool kit to handle minor fixes on the road.
Healing Info
4 antibiotics (1d6 heal + heals disease), 2 antidotes (vs poison), 4 steroid ointments (3d6 healing and doubles normal heal rate for 3 days), 3 injections (heals 2d6)