Dorath    (Human Male Wizard/Transmuter)
Character Information   
Name: Dorath XP/Next lvl: 2500 / 5000
Class: Wizard/Transmuter HP:curr/max 11 / 11
Alignment: NG AC:reg/rear/no shield 7 / 10 / 10
Race: Human Level: 2
Age: 33 Height: 71'
Weight: 177 Gender: Male
Encumbrance: None Movement: 12
Languages: Common, NG
Ability Scores   
STR: 13 (45 Weight Allow, 140 Press, 7 Open Door, 4 BB)
INT: 17 (6 Languages, 8th Level Spells, 75 chance to learn, Max 14 spells level)
WIS: 13 (- )
DEX: 17 (+2 Reaction, +2 Missile, -3 Defensive)
CON: 16 (+2 HP/Level, 95 SS, 96 Res)
CHR: 15 (7 Hench, +3 Loyalty, +3 Reaction)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
14 13 11 15 12

Notes: +1 on saves vs. Alteration Spells, opponents get a -1 on same

Description and Background   
Description:
Tall and broad shouldered, Dorath wears normal travelling clothes and a walking staff, appearing as an average man, maybe a well to do merchant or the fortune teller he plays at being from time to time. When around groups get consciously adopts the active and friendly demeanor of his birth family, but when focused, that falls away and he becomes serious and taciturn.

Background:
Dorath was the seventh son of travelling performers. At the age of 12, he was endentured to a traveller who was in need of a servant. It turned out that the traveller was Morath, a reclusive Sage and secretly a wizard. Dorath continued to study under Morath in Riverkeep until he was recently informed it is time for him to make his way in the world. A follower of Charedfrus, he has taken up travelling in normal clothes, rather than wizard's robes and travelling with a troupe of performers, playing the part of an itinerant fortune teller and astrologer, which he has some skill in, to divert attention from the real magic that he can actually do. His goal in life is to be worthy of the trust and effort Morath put in training him, by building up his power and knowledge, until he can open up his own tower where he can train another generation of younger wizards.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Sling 1 5/10/20 6 1d4+1/1d6+1 n n 20 40 40 sling bullets
Dagger 1 1/2/3 2 1d4/1d3 n n
Quarterstaff 1 4 1d6/1d6` n n NOT PROFICIENT
Equipment
Qty Item Location
1 Sling carried
40 Sling bullets sm pouch
2 daggers carried
1 belt worn
1 pr boots soft worn
1 cloak/baladrana worn
1 robe pack
2 set traveling clothes (pants, shirt) worn &pack
1 backpack carried
2 scrollcases pack
1 Lg Pouch Belt
1 Sm pouch Belt
1 Flint & steel pouch
10 candles Sashling
2 small sacks pack
1 lg sack pack
1 bedroll & winter blanket pack
1 Quarterstaff Carried
1 Sashling - worn worn
1 vial writing ink sashling
5 quill pens case
3 ink pots case
1 writing case (20 GP) backpack
2 leather scroll cases Backpack
10 course paper sheets case
10 fine paper sheets case
5 vellum sheets case
1 bone scroll case with rolled astrological charts backpack
1 acting kit (disguise)(25 GP) backpack
1 Astrology prop kit 20 GP pack
1 Traveling spell book pack
1 magic book? (Necromancer's tower) pack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 20 0 5 35
Magic Items
Qty Item Location
1 Scroll of stone to flesh Sashling
1 Tower Spellbook Backpack
1 Wand (Hrána Mornalme! Unknown - not his yet, holding) Backpack
1 unknown scroll Scroll case


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Color Spray
Magic Missile
Sleep


Spell Book


Level 1
Armor
Audible Glamor
Burning Hands
Cantrip
Charm Person
Color Spray
Detect Magic
Enlarge
Feather Fall
Identify
Magic Missile
Nystul's Magical Aura
Read Magic
Shield
Sleep
Spider Climb
Tenser's Floating Disk
Wall of Fog


Notes
Weapon Proficiencies
Sling
Dagger (used NWP)
Non-Weapon Proficiencies
Spellcraft (1)
Astrology (2)
Reading/Writing (1) - Common
Disguise (2) - Rogue
Acting (2) - Rogue/Bard

If used, secondary skill: Scribe
Spell Components
Unless otherwise stated, all components are secreted in the sashling around his waist.

tiny sachets of sand - 10 uses (sleep)
tiny sachets of sand that is colored red, yellow, and blue - 10 uses (color spray)
tiny sachets of powdered iron - 10 uses (enlarge)
Sm crystal prism (read magic)
tiny vial of mercury - 15 uses (tensor's disk)
tiny sachets of split dried peas - 10 uses (wall of fog)
scraps of silk - 10 uses (Nystul's Magic Aura)
scraps of wool - 10 uses (audible glamor)
23 small pieces of blessed leather (armor)
Need to get:
100 gp pearl (identify)
drop of bitumen anda live spider, both of which must be eaten by the spell recipient. (Spider Climb)

NO Components needed:
Burning Hands
Cantrip
Charm Person
Detect Magic
Feather Fall
Magic Missile
Shield


Contacts
Teldon - Wizard in the duke's employ in Stomanell
Gave directions to Wizard's guild in Stomanell.
Necromancer's book
Perusing the book, you see it is a bit more organized than the other writings you have found, and come to the conclusion that it may be a book of magical formulas. You will need to cast an enchantment on it to read the writings, and it may take some considerable time to study it before you can understand what it holds.