Naruthirdor Nowe    (Elf Male Magic-User)
Character Information   
Name: Naruthirdor Nowe XP/Next lvl: 4160 / 5001
Class: Magic-User HP:curr/max 8 / 8
Alignment: Chaotic Good AC:reg/rear/no shield 9 / 9 / 9
Race: Elf Level: 2
Age: 162 Height: 5'
Weight: 100 lbs Gender: Male
Encumbrance: Normal Movement: 12
Languages: Westron (common), Quenya (high elf), Sindarin (elf), Hobbit, Dwarf & Orcish
Ability Scores   
STR: 9 (Open Doors (1-2), Bend Bars/Lift Gates (1))
INT: 17 (75 chance/spell; Min 8; Max 14; +2 Languages)
WIS: 16 (+2 Magic Attack; Bonus 1/1/2/2)
DEX: 13 ()
CON: 8 (SS 60, Resurrection 65)
CHR: 13 (Hench 5; Reaction +5)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 12 10 14 11

Notes: +2 Magic Attack; 90 resistance to sleep/charm; +1 to all saving throws (Ring of Protection +1); Fires that allow for Saving Throws are made at +4 (Ring of Fire-Resistance)

Description and Background   
Description:
Naruth wears a cloak and seems to act older and less hale than he actually is. He doesn't try to exert himself physically, but will defend himself and his friends by throwing (preferably) his daggers. He prefers studies to dancing and singing like his kin, but can't help tapping a toe when fun and music is afoot. High-Elf-Wizard

Background:
Naruth is a elf who has always specialized in the magical arts over the martial ones. When younger he acted older and wiser and hidden the fact that he didn't take well to the sword and bow; while he is now more comfortable with himself (realizing that he is pretty good in the intelligence and wisdom department) sometimes the old wizened decrepit airs come up in his personality.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Dagger 1 10' 2 1-4/1-3 n n 20 4 speed 2 when thrown
Dagger +1 1 10' 2 1-4+1/1-3+1 n n 19 1
Dagger +2, Dragon Slayer 1 10' 2 1-4+2/1-4+2 n n 18 1
Equipment
Qty Item Location
1 set normal clothes worn
4 dagger across chest under cloak
1 backpack back
1 cloak worn
2 belts (bandoleer style) across chest
1 full water skin backpack
7 days of iron rations backpack
1 large pouch backpack
1 pair boots (low) worn
2 pieces chalk backpack
1 tinderbox backpack
2 wax candles backpack
2 pieces parchment backpack
1 pen and ink backpack
3 eyes (newt) uncertain, and uncomfortable, as to where the 4th has gone glass vial in pouch
1 constellation scroll in tube pouch
1 small book of various scientific and magical scribbles backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 80 0 0 0
Magic Items
Qty Item Location
1 Dagger +1 hip
1 Dagger +2, Dragon Slayer "Estel-Galad" (Hope's Light) hip
1 Ring of Protection +1 & Fire Resistance worn


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Slot
Slot
Slot
Slot


Spell Book


Level 1
Affect Normal Fires and Smoke
Bless
Cure Light Wounds
Dancing Lights
Detect Magic
Read Magic
Speak with Animals
Ventriloquism


Notes
Elf racial abilities
- passing within 10' of concealed (1 in 6)
- actively searching for secret (2 in 6)
- (3 in 6) to discover concealed
- if alone and 90' ahead will surprise in 4 in 6
Ring of Fire-Resistance
The wearer of this ring is totally immune to the effects of normal fires - torches, flaming oil, bonfires, etc. Fires that do not call for Saving Throws, such as molten lava, a raging forest fire, or a Wall of Fire spell will cause 1 Hit Point of damage per die for each round the wearer is directly within the conflagration.

Fires that allow for Saving Throws, such as red-dragon breath, hell hound breath, pyrohydra breath, Fireballs, Flame Strike, Fire Storm, etc., are saved against with a +4 bonus, and all damage dice are calculated at -2 points per die (to a minimum of 1 point per die).