Grimvarg    (Dwarf wanderer)
Character Information   
Name: Grimvarg XP/Next lvl: +1 / +1 corruption
Class: wanderer HP:curr/max 0 / 0
Alignment: AC:reg/rear/no shield 0 / 0 / 0
Race: Dwarf Level:
Age: Height:
Weight: Gender:
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 0 ()
INT: 0 ()
WIS: 5 (fate)
DEX: 0 ()
CON: 5 (toughness)
CHR: 0 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:


Background:
traits - magic - crafting/lighting pyrotechnics, scrying - fighting - hand-to-hand martial combat,


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Equipment
Qty Item Location


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Grimvarg, Dwarf Wanderer toughness :: 5 fate :: 5 traits - magic - crafting/lighting pyrotechnics, scrying - fighting - hand-to-hand martial combat,
1) How come your characters find themselves to Rhudaur in these turmoil-ridden years of the Third Age. 2) Your connection to the Dúnedain Lord Angbor in the Ettenmoors, whose keep will be the starting stage of our game.
1- Grimvarg, being the last of his clan, has taken to wandering the lands
2 - no connection to Lord Angbor - newly arrived in this land