Grakluse Longleaf    (Elven(high) Male Magic-User)
Character Information   
Name: Grakluse Longleaf XP/Next lvl: 3000 /
Class: Magic-User HP:curr/max 12 / 12
Alignment: CG AC:reg/rear/no shield 9 / 9 / 9
Race: Elven(high) Level: 2
Age: 134 Height: 5'6'
Weight: 117 Gender: Male
Encumbrance: Movement: 12
Languages: Elvish,Goblin, Orcish,Common,Dwarvish,
Ability Scores   
STR: 14 ( Weightallowance 200lbs,open doors1-2,Bend Bars 7)
INT: 17 (+6 Languages/75 chance to know spells/min 8, max 14)
WIS: 8 (None)
DEX: 15 (-1 AC)
CON: 16 (HP +2 / Syst Shok Surv 95/ Res Surv 96)
CHR: 10 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
14 13 11 15 12

Notes:

Description and Background   
Description:
html

Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Quarter Staff 1 1d6/ n n
Dagger 1 1d4/1d3/ n n
Equipment
Qty Item Location
1 Lg Backpack Worn
1 Bedroll Pack
1 Cloak Worn
1 boots high soft Worn
1 Belt Worn
1 Spellbook Carried
2 Water skins Pack
2 Candles Pack
1 Girdle normal Worn
14 Standard rations
1 Tinder Box Flint n Steele Pack
3 Torches
1 50ft Rope Pack
1 Belt Pouch Lg Worn


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 27 0 4 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Magic Missile
Sleep


Spell Book


Level 1
Affect Normal fires
Burning Hands
Comprehend Languages
Magic Missile
Message
Nystuls magic aura
Protection from Evil
Read Magic
Shield
Sleep
Unseen Servent


Notes
Elven Traits
* 90 resistance to Sleep and Charm.
* When employing either a bow of any sort other than a crossbow, or a short or long sword, elven characters gain a bonus of + 1 on their die rolls 'to hit'.
* All elven characters are able to speak the following languoges in addition to that of their chosen alignment: elvish, gnome, holfling, goblin, hobgoblin, orcish, gnoll, and the 'common tongue' of mankind. Elven characters of above 15 intelligence are able to learn one additional language for every point of intelligence over 15, i.e. a character with an 18
intelligence score could learn three additional languages (q.v.).
* Elves have the ability to see into the infro-red spectrum, so they are able to see up to 60' in darkness, noting varying degrees of heat radiation.
* Secret or concealed doors are difficult to hide from elves. Merely passing within 10' of the latter makes an elven character 16 213 (1 in 6) likely to notice it. If actively searching for such doors, elven characters are 33 1/3
(2 in 6) likely to find o secret door and 50 likely (3 in 6) to discover a concealed portal.
* If alone and not in metal armor (or if well in advance- 90' or more - of a party which does not consist entirely of elves and/or halflings) an elven character moves so silently that he or she will surprise (q.v.) monsters 66 213 (d6, 1 through 4) of the time unless some portal must be opened in order to confront the monster. In the latter case the chance for surprise drops to 33 113 (d6, 1-2).