Gilbert O'Sullivan (Gil) - The Singing Swordsman, The Skald of Broad Woods, The Cursed Crooner    (Human Male Viking (Barbarian) Skald from the Tribes of the Hold of Stonefist)
Character Information   
Name: Gilbert O'Sullivan (Gil) - The Singing Swordsman, The Skald of Broad Woods, The Cursed Crooner XP/Next lvl: 12001 / 24001
Class: Viking (Barbarian) Skald from the Tribes of the Hold of Stonefist HP:curr/max 39 / 36
Alignment: Neutral Good AC:reg/rear/no shield 1 / 8 / 2
Race: Human Level: 3
Age: 32 Height: 6'2'
Weight: 205 Gender: Male
Encumbrance: Light Movement: 15'
Languages: Common, Dwarf, elf
Ability Scores   
STR: 18 (Exp. Str. 18.35 / +1/+3/+1,000/1-3/20)
INT: 11 (+2 Lang)
WIS: 10 ()
DEX: 17 (+2/-6)
CON: 16 (+4/95/96)
CHR: 9 (4 max. hm.)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 14 15 16 16

Notes: Barbarian save modifiers are not incorporated above. They are: +4 poison, +3 paralyzation/death magic/petrification/polymorph, +2 rod, staff, wand, +2 dragon breath weapon.

Description and Background   
Description:


Background:
Gil is a skald of the north, of some repute, who lives under a curse which forces him to forever speak in verse. Only when he is drunk is he able to talk in normal fashion. Gil plays the lute, lyre and flute, and has a natural talent for drumming on any remotely plausible object (tavern tables, shields, helmets and orc skulls are among his favorite items.) Given his curse, Gil is an accomplished accapelist and is always composing bardic songs contemporaneously, regardless of what is going on about him. Ballads, battle songs, dirges, tributes, Greyhawk country, Blackmoor beat, Flanaess freestyle, dark dungeon core, ditties, whatever circumstance and mood calls for. Sometimes it is hard to have a conversation with Gil, but he is fun at parties. Women tend to love or hate him. Gil knows how to swing a sword well enough, and is good campfire entertainment, so he is generally tolerated in adventuring groups. Gil lost his family and much of his tribe from the disease.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Short Bow, acquired from a dead Drow elf 2 5-10-15 1d6/1d6 n n 20 24
Spear, hand-hewn by my uncle 1 1-2-3 6 1d6/1d8 n n 20 1
Bastard Sword, forged by first girl-friend's father, who agrees his daughter is difficult to deal with sometimes 1 6 2d4/2d8 n n 20
Hand Axe, traded for a song 1 1-2-3 4 1d6/1d4 n n 20 1
Bone Knife (dagger) 1 1-2-3 2 1d4/1d3 n n 20 1
Equipment
Qty Item Location
1 Backpack of tanned, supple centaur hide. on back
1 A week's worth of dried foodstuffs unremarkable in taste but nutritious. Backpack
1 Herbs rumored to be useful: hobbit-weed of joyful contemplation, belladonna, garlic, wolvesbane. Backpack
1 Packet of flour from the kitchen of the Seventh Heaven Brothel. belt pouch
1 Empty large sack of plain canvas, folded tightly. Backpack
1 Wormwood pipe shellacked with the oils of ungsten spleen. in belt strap
1 Rope of black strangler tree vine, 30' Backpack
1 Prized wine of midnight-picked cliff berries pressed by virgins feet. Backpack
1 Lute of superior elven manufacture. on back
1 Flute made of carved owlbear bone on belt
1 Belt of Black Boa hide customized with mini-pockets and straps. waist
1 Mount the Horse, adorned with saddle bags.
1 Shield of Bullette Scale on back
1 Bedroll of down feathers saddlebag
2 Blubber fat oil of the giant desert worm, according to the merchant Muab Dib. Backpack
1 Flint-and-steel once owned by brother-in-law who went insane. belt pouch
2 Torches of slow burning redwood. Backpack
1 Water lizard-hide skin. Backpack
1 Much-battered cookpot of hammered metal. saddlebag
1 Leather armor, tanned, lacquered with witches blood, baked in the heat of a midnight-fire of a dead wood elemental, blessed by the priests of Kord and kissed by 10 virgins, at least according to the armorer salesman Worn


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 48 0 0 0
Magic Items
Qty Item Location
1 'Bah! What do I need of magic! Such is for charlatans, the weak and the evil! '


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book


Level 0
'Bah! What do I need of magic! For charlatans, the weak and the evil! '


Notes
Barbarian Abilities (UA p. 19-20)
- Climb cliff and trees as thief of same level. May climb walls after practice.
- Hide in natural surroundings as thief of three levels higher would hide in shadows. Hide in unfamiliar natural surroundings as thief of same level.
- Surprise 3 in 6, or 4 in 6 in familiar terrain. Are surprised themselves 10 of time, or 5 in familiar terrain.
- Back stab protection: 5 per level of detection. If avoided, it's a normal rear attack and barbarian can strike back.
- Leaping and springing: 10' forward, 3' backward, 3' up from standing start. If a running start, it's 15+1d6, 4+1d4.
- Detect illusion: 5 per level
- Detect magic: 25, plus 5 per level. Concentrate for one round. Detection is a feeling of nausea; strong magic requires Con. check or vomit.
- Leadership: add exp. level to Charisma for Cha. effect on other barbarians.
- Survival: hunting, small animal trapping, food gathering, shelter building, body covering, fire building
- First Aid: Gain 1 HP immediately, then 2 a day for rest. Bind others wounds for 1 HP. 10 natural poison and disease neutralizing; if poison or disease is known, 50 plus victim's Con. score.
- Outdoor Craft Plant and animal identification as 3rd level druid, direction determination, predict weather per druid 3rd level spell.
- Tracking: Outdoors only, per ranger of same level.
- Animal handling: domesticate wild animals like dogs, wolves, large birds, cats
- Running: Twice normal movement for three days before having to rest by day of normal movement. Endurance twice normal for movement situations.
- Small craft, rowed: Building wooden boats and rowing and/or sailing of these boats
- Sound Imitation: Mimc bird and animal calls
Character Generation Notes
Stats
[url=http://www.unseenservant.com/default.asp?do=showone&id=197729&macid=0]Stats: INT:11, WIS:10, STR:18, CHR:9, DEX:17, CON:16[/url]

Exceptional Str. roll:
[url=http://www.unseenservant.com/default.asp?do=showone&id=197732&macid=0]Gil's Exceptional Str. roll [1d100] = 35[/url]

Equipment Costs
https://docs.google.com/document/d/1Ab7FXnWh6q7r7fo9iUi7yTzsuG9kNa561qom0NeeQog/edit?usp=sharing
Religious Beliefs
Gil worships Kord, god of brawling, athleticism and barbarian machismo.

As a skald, Gil also worships Lirr (goddess of prose and poetry) and Lydia (goddess of music). He often fantasizes about an orgy with those two women.
Claw the War Hawk
Move: 1'/33'
AC: 6
HD: 1
HP: 8
Attacks: C/C/B
Damage: 1-2/1-2/1
If victim has unprotected eyes 25 blind one eye
Size: S

Desert Mission Equipment
- ropes for net traps
- nets
- shovels
- barding for Mount, the horse
- two skins of oil for each adventurer
- extra water skins
- extra quiver of arrows for archers, arrows oil covered
- oil bowls to light and dip in arrows