Thoryl Dhoradson    (Dwarf Male Cleric)
Character Information   
Name: Thoryl Dhoradson XP/Next lvl: 0 / 2251
Class: Cleric HP:curr/max 9 / 9
Alignment: Chaotic Good AC:reg/rear/no shield 14 / 13 / 13
Race: Dwarf Level: 1
Age: 173 Height: 4' 10'
Weight: 162 lbs Gender: Male
Encumbrance: Movement: 20'
Languages: Common, Dwarven, Gnome, Goblinoid, Halfling, Elven, Ogrish, Giant, Troll
Ability Scores   
STR: 14 (+1)
INT: 8 (-1)
WIS: 15 (+1, primary)
DEX: 9 ()
CON: 13 (+1, primary)
CHR: 13 (+1)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:


Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Battle Axe 1 1d8/ n n EV 3
Equipment
Qty Item Location
1 Ring Mail Worn
1 Shield, Med. Steel Worn
1 Backpack Worn
1 Belt Pouch, Spell Component Worn
1 Water Skin Slung
1 Holy Symbol, Wooden Worn
1 Flint and Steel Backpack
7 Rations (1 week) Backpack
1 Wine, Common (Bottle) Backpack
1 Sack, Large Backpack
1 Pipe Backpack


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 28 0 4 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 0
Detect Magic
First Aid
Light

Level 1
Cure Light Wounds
Sound Burst


Spell Book



Notes
Spells
3 0-level
2 1st-level
Animosity (Elves)
Dwarves suffer a -2 penalty to charisma checks when dealing with elves to whom they are not closely associated.
Deepvision
This vision extends up to 120 feet in even the darkest of nights and deepest of tunnels.
Determine Depth and Direction
Dwarves can sense their approximate depth underground as naturally as a human can sense which way is up. The dwarf can determine direction underground just as easily.
Enmity (Goblins/Orcs)
When in combat against goblins or orcs, this fury and hatred allows dwarves a +1 bonus to hit these creatures. Dwarves
suffer a -4 to charisma checks when interacting with half-orcs, goblins and orcs.
Defensive Expertise (Giants/Ogres)
When fighting giants or ogres, dwarves receive a +4 bonus to armor class.
Resistant to Arcane Magic
Dwarves receive a +3 bonus to all saving throws against arcane spells and spell-like effects.
Resistant to Fear
Dwarves receive a +2 bonus to all saving throws against fear.
Resistant to Poisons (Constitution)
Dwarves receive a +2 bonus to all poison saving throws.
Stonecraft (Wisdom)
Dwarves are capable of spotting unusual or unique construction or stonework features including new construction, unfamiliar architecture, sliding walls, stonework traps, unsafe stone surfaces, unstable ceilings and secret or concealed doorways constructed or disguised as stone. A dwarf passing within 10 feet of one of these features is entitled to a wisdom check at +2 to recognize the feature, as if actively looking for it. Should a dwarf actively search for these features, the bonus to the wisdom check is +4. When examining a feature, a successful wisdom check reveals other bits of knowledge, such as which race created the feature, its approximate age, and if applicable, the approximate value of a stone or metal object.