Glasik Ironfoot    (Dwarf Male Fighter)
Character Information   
Name: Glasik Ironfoot XP/Next lvl: 4524 / 8001
Class: Fighter HP:curr/max 23 / 34
Alignment: AC:reg/rear/no shield 2 / 2 / 2
Race: Dwarf Level: 3
Age: 48 Height: 4'3'
Weight: 146 Gender: Male
Encumbrance: Normal Movement: 9
Languages: Westron, Dwarven, Quenya, Orcish
Ability Scores   
STR: 18 ((87) +2/+4/ +1500/ Open Doors 1-4/ BB-LG 30)
INT: 8 (+1 language)
WIS: 10 ()
DEX: 13 ()
CON: 16 (+2/ Sys Shock 95/ Res Surv 96)
CHR: 11 (4 Henchmen max./ -/-)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
13 14 15 16 16

Notes: +4 to save vs magic wands, staves, rods and spells. +4 to save vs poison. +1 from Ring of Proection. +1 to saves vs fire.

Description and Background   
Description:
Glasik Ironfoot

Background:


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Battle Axe +2, Dragon Slayer 1 1d8+6/1d8+6 n n 14 +4 against dragons; Named Ghal Maraz (Skull Splitter)
Dagger 1 1d4+4/1d3+4 n n 16 One dagger in scabbard strapped to right thigh, one in scabbard across chest, and a silver dagger hidden underneath backpack.
Dagger (Thrown) 2 1/2/3 1d4+4/1d3+4 n n 16
Crossbow, Light 1 6/12/18 1d4/1d4 n n 18 39 Attached to belt via a strap.
Hand Axe 1 / n n Not used as weapon. Utility item.
Mace, Footman's 1 1d6+5/1d6+4 n n 16
Equipment
Qty Item Location
1 Boots, High, Hard Worn
1 Cloak, Hooded, Beaverfur Worn
1 Quiver, 2 score bolt capacity Back
1 Backpack Worn
1 Clothing, Standard (1 set) BP
1 Bedroll BP (external)
1 Rope, 50' BP (external)
1 Belt Worn
2 Pouch, Large Belt
1 Flint & Steel Pouch 1
4 Waterskin Worn
7 Rations, Iron BP
7 Rations, Standard BP
1 Mess Kit BP
1 Whetstone BP
1 Shovel Back
3 Candle, Wax Pouch 1
1 Chalk (Red, Blue, Yellow) Pouch 2
70 Waybread BP


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 99 0 10 0
Magic Items
Qty Item Location
1 Ring of Protection +1, Fire Resistance Worn
1 Mithril Chainmail +3 (10 pounds, non-bulky) Worn


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Mining Skills
Detect grade or slope in passage, upwards or downwards: 75
Detect new construction or passage/ tunnel: 75
Detect sliding or shifting walls or rooms: 1-4 on d6
Detect traps involving pits, falling blocks, and other stonework: 50
Determine approximate depth underground: 50
Hardy Constitution
+4 to save vs magic wands, staves, rods and spells.
+4 to save vs poison.
Weapon Proficiencies
Battle Axe, Light Crossbow, Footman's Mace, Dagger

Non-proficiency penalty: -2
Added proficiency: 1/3 levels