Dax    (Human Female Warrior)
Character Information   
Name: Dax XP/Next lvl: /
Class: Warrior HP:curr/max 7 / 7
Alignment: AC:reg/rear/no shield 17 / 17 / 17
Race: Human Level: 1
Age: 25 Height: 5' 5'
Weight: 140 Gender: Female
Encumbrance: 3/7 Readied |5 /14 Stowed Movement:
Languages:
Ability Scores   
STR: 14 ((+1))
INT: 6 ((-1))
WIS: 14 ((+1))
DEX: 15 ((+1))
CON: 7 ((-1))
CHR: 14 ((+1))

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes: Physical 14 Mental 14 Evasion 14

Description and Background   
Description:
Background: Dillentante Class: Warrior

Background:
aka Daxana Anchilles Younger daughter of Daeron Anchilles (one of the VPs of the Ares Corporation) Daxana was raised with 'great expectations.' Chronically a problem student both behaviorally and academically up to and including university, she has done everything she could to thwart her father's ambitions for her, including taking an 'indefinite sabbatical' from the position he was grooming her for and dissappearing from the grid for the last four years. 'Dax' is a roguish traveller of the starways, still a step ahead... so far. Inner Drive: To live on her own terms. Purpose: Thrill-seeker and expectation avoider. Habits: Dax was bred to be charming and to igratiate herself in upper society. Though she chooses to intentionally hang with 'anyone but that' she has a hard time turning off the 'good graces' at times. Personality Traits: Oppositionally defiant to imposed authority; highly loyal to those she chooses herself (the crew), curious and street-smart and adept at hiding her ignorance.


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Unarmed +3 [1d8+2]/Shock 3 (AC 15) n n
Sniper Rifle +2 1000/2000 [2d8+1]/ n n Execution unavoidable
Laser Pistol +4 100/300 [1d6+1]/ n n Customized
Equipment
Qty Item Location
1 Customized Ares KL-57 Laser Pistol 1 (Readied)
3 Type A cells 1 (Readied)
1 Designer carrying case (Backpack) 1
1 Designer Compad with Rhinestones *
1 Designer sunglasses (low-light goggles, TL4) 1 (Readied)
1 Telescoping Pole * (Readied)
10 Glowbugs * (Stowed)
1 Rope, 20 meters 2 (Stowed)
1 Sniper Rifle (collapsible) 2 (Stowed)
60 Rifle Rounds 1 (Stowed)


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 404 0 0 0
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells



Spell Book



Notes
Foci
- Unarmed Combatant (level 1)
Level 1: Gain Punch as a bonus skill. Your unarmed
attacks become more dangerous as your Punch
skill increases. At level-0, they do 1d6 damage. At
level-1, they do 1d8 damage. At level-2 they do
1d10, level-3 does 1d12, and level-4 does 1d12+1.
At Punch-1 or better, they have the Shock quality
equal to your Punch skill against AC 15 or less.
While you normally add your Punch skill level to
any unarmed damage, don’t add it twice to this
Shock damage.

- Ironhide (level 1)
Level 1: You have an innate Armor Class of 15 plus half
your character level, rounded up.
Skills
Connect-0
Punch-1
Shoot-0
Talk-0