Xale Mav    (Dwarf (Mountain) Male Fighter / Cleric)
Character Information   
Name: Xale Mav XP/Next lvl: 1.375 mil/1.375 mil / 0
Class: Fighter / Cleric HP:curr/max 75 / 75
Alignment: NG AC:reg/rear/no shield -5 / 0 / 0
Race: Dwarf (Mountain) Level: 13 / 14
Age: 108 (35) Height: 4'4
Weight: 151 lbs Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 17 (+1 to Hit & Damage with melee wpns)
INT: 10 ()
WIS: 15 (2 Bonus 1st Level Spells, 1 Bonus 2nd Level Spells; +1 Magical Defense Bonus)
DEX: 10 ()
CON: 15 (+1 HP per level)
CHR: 9 ()

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:
5 (1) 6 7 (3) 5 (4) 8 (4/3 vs. Wis Spells)

Notes:

Description and Background   
Description:
Average Height and Build for a Dwarf; Wiry and stronger than he looks; Brown Hair to his Shoulders; Beard to the top of his Chest (Kept 'Short' for a Dwarf of his age); Prominent Holy Symbol of Dalt hanging from a chain around his Neck.

Background:
Grew up in the hills near Irongate and took a job as a Guard in the City. There, he learned much about the different races living there; and through a Human Cleric of Dalt; he felt a calling. Becoming a Cleric of Dalt; and combining his natural Dwarven toughness and fighting abilities; Xale became an accomplished adventurer; ever drawn to the prospect of breaking into new dungeons and secret places. Surviving Acerack's Tomb of Horrors made Xale far richer than he ever dreamed he would be. After spending a few years enjoying the good life and doing his best to make the Temple of Dalt in Irongate as grand as it could be, he has grown bored and decided to adventure again…though only AFTER aquiring as many powerful magic items as he could....


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Hammer +3, Dwarven Thrower (Specialized) 5/2 10/20/30 1 1d4+12/1d4+11 y n Special Effects when thrown, returns to hand when thrown
Sling (Bullet) 1 50/100/200 1d4+1/1d6+1 n n
Mace +1 (of Disruption) 2/1 1d6+8/1d6+7 n n Special Effects vs. Undead and Lower Planar Creatures as 12th lvl Cleric
Hammer, Dwarven Thrower: Hurled 1/1 60 2d4+11/2D4+10 n n Always Returns to Hand, Triple damage vs. Giants, Ogres, etc.
Equipment
Qty Item Location
4 Belt Pouches On Belt
1 Backpack On Back
1 Tinderbox In pack
1 Weeks worth of Iron Rations In Belt Pouches
1 Waterskin In pack
1 50 ft. Rope Coiled on pack
1 Holy Symbol of Dalt, Iron Around Neck
4 Torches In pack
3 Flasks of Oil In pack
1 Sling Looped on belt
20 Sling Stones In belt pouch
20 Crossbow bolts with no heads In pack


Wealth   Enter negative number to subtract
PP GP EP SP CP
Magic Items
Qty Item Location
1 Cleric Scroll: Remove Curse, Sticks to Snakes, Neutralize Poison, Insect Plague, Atonement, Heal, Stone Tell Pack
1 Ring of Fire Resistance Worn
1 Pair of Gauntlets of Ogre Power Worn
1 Suit of Chain Mail Armor +5 Worn
1 Shield +4 Worn on left arm
1 Hammer +3, Dwarven Thrower Carried in right hand or hangs from belt
1 Mace of Disruption +1 Hangs from belt
2 Potions of Healing In pack
1 Cube of Force In belt pouch
1 Periapt of Proof against Poison On a cord hanging around neck
1 Gem of Seeing In belt pouch
1 Cleric Scroll with: CLWx2, Neutralize Poison, CSWx2, Cure Critical Wounds, Heal, Raise Dead Pack


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 1
Bless, CLW x2
Detect Magic, Remove Fear, Sanctuary

Level 2
Find Traps x2, Hold Person x2, Silence

Level 3
Create Food & Water, Cure Blindness, Remove Curse

Level 4
CSW, Sticks to Snakes

Level 5
Cure Critical Wounds


Spell Book



Notes
Dwarf abilities: Dwarf Infravison, Detection, Fighting bonuses, etc.
Fighter: Specialization in War Hammer (2 proficiences): +1 to Hit/+2 Damage
Turn Undead/Lower Planar Creatures
+4 to Saving Throws for CON 15
+4 to Saving Throws for CON 15
Languages: Dwarven, Common, Gnome, Goblin, Kobold, Orcish, Elven, Oeridian
8 weapon Proficiencies: 2 in War Hammer, Footman's Mace, Club, Sling, Staff, Flail
Gauntlets of Ogre Power give STR 18/00 while worn and add a +3 to hit/+6 to damage with all melee and hurled weapons