Embiri Raust    (Human Male Illusionist)
Character Information   
Name: Embiri Raust XP/Next lvl: 0 / 0
Class: Illusionist HP:curr/max 4 / 4
Alignment: Neutral AC:reg/rear/no shield 0 / 0 / 0
Race: Human Level: 1
Age: 31 Height: 5'10
Weight: 155 Gender: Male
Encumbrance: Movement:
Languages:
Ability Scores   
STR: 8 (-1)
INT: 17 (PRIME: +2)
WIS: 9 (PRIME: +0)
DEX: 9 (+0)
CON: 10 (+0)
CHR: 13 (PRIME: +1)

Saving Throws   
Death, Paralysis,
Poison:
Petrification,
Polymorph:
Rod, Staff
or Wand:
Breath: Spell:

Notes:

Description and Background   
Description:
Embiri looks to be in his early thirties, of average height for a human and on the thinner side but by no means emaciated. His skin bears the pallor of one who has spent quite a bit of time indoors. He has bright, light brown eyes with flecks of hazel and typically bears the countenance of one who is mildly surprised. Embiri’s hair is his most noticeable feature: well maintained and nearly shoulder-length but stark, alabaster white. When lost in thought, tired, or during extended periods when he feels he is not being observed, Embiri displays the peculiar habit of staring at his own hands with an expression of one not quite sure who they belong to.

Background:
Languages Known: Common, Goblin, Sylvan. Current Weight Carried: 24 lbs. Weight Allowances: Light Load (26lb. or less) Medium Load (27-53lb.) Heavy Load (54-80lb.)


Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left
Notes
Quarterstaff (4lb.) 1 0 0 1d6-1/1d6-1 n n
Dagger (1lb.) 1 10ft. 1d3-1/1d4-1 n n
Equipment
Qty Item Location
1 Traveler's Outfit (5lbs.) Body
1 Backpack (2lb.) Back
2 Belt Pouch (1/2lb.) Belt
1 Spellbook (3lb.) Backpack
1 Spell Component Pouch (2lb.) Belt
1 Chalk Belt Pouch
2 Scroll Case (1/2lb.) Belt
1 Flint and Steel Backpack
1 Waterskin (4lb.) Backpack
4 Trail Rations (1lb.) Backpack
5 Candles Backpack
2 1 Ounce Ink Vial Backpack
10 Sheets of Paper Scroll Tube


Wealth   Enter negative number to subtract
PP GP EP SP CP
0 26 0 7 8
Magic Items
Qty Item Location


Gems and Jewelry
Qty Item Location
Memorized Spells


Level 0
Dancing Lights
First Aid
Influence
Prestidigitation

Level 1
Color Spray
Color Spray
Silent Image


Spell Book



Notes
Class Abilities
Spell Casting: Illusionists cast spells. They gain bonus spells when possessing a high Intelligence.

Sharp Senses (Wisdom): +1 bonus to all illusion saving throws.

Disguise (Charisma): Illusionist can disguise himself and impersonate others.
Racial Abilities
Primary Attribute: Humans gain a third Primary Attribute.

Move: Humans possess a movement rate of 30.

Languages: Common, Goblin, Sylvan.
Embiri's Spellbook
Level 0: Dancing Lights, First Aid, Influence, and Prestidigitation.

Level 1: Color Spray, Read Magic, and Silent Image.