Racial Abilities
|
Elven infravision enables them to see up to 60 feet in darkness.
Sleep and Charm Spell Resistance: 90 resistance to sleep and all charm-related spells. (See Chapter 9: Combat for an explanation of magic resistance.) This is in addition to the normal saving throw allowed against a charm spell.
+1 to attack rolls with any sort of bow (other than a crossbow) and short or long swords.
Surprise bonus if not in metal armor. Even then, the elf must either be alone, or with a party comprised only of elves or halflings (also not in metal armor), or 90 feet or more away from his party (the group of characters he is with) to gain this bonus. If he fulfills these conditions, he moves so silently that opponents suffer a –4 penalty to their surprise
die rolls. If the elf must open a door or screen to attack, this penalty is reduced to –2.
Secret doors (those constructed so as to be hard to notice) and concealed doors (those hidden from sight by screens, curtains, or the like) are difficult to hide from elves. Merely passing within 10 feet of a concealed door gives an elven character a one-in-six chance (roll a 1 on 1d6) to notice it. If actively searching for such doors, elven characters have a one-in-three chance (roll a 1 or 2 on 1d6) to find a secret door and a one-in-two chance (roll a 1, 2, or 3 on 1d6) to discover a concealed portal. |
|
Weapon Proficiencies (4)
|
Long sword Specialization (2)
Short sword Proficiency (1)
Short bow Proficiency (1) |
|
Non-Weapon Proficiencies (3)
|
Hunting
Woodland Survival (2)
Others to probably add when I have enough slots: Animal Lore (1), Running (1), Tracking (2), Set Snares (1), Herbalism (3), Healing (3) |
|